Sunday, May 5, 2019

How to Beat the Backloggery Boss! (Monday Musings 79)

The Backloggery is an amazing site where you can add your entire game collection, and see which games you've beaten, and which needs completion. It's frustrating to see so many games not yet beaten, and this site gives you incentives to slay the Backloggery Boss. Indeed, it's a breath of fresh air when you see your backlog numbers reducing, and you also obtain achievement badges, which is a very nice touch!

They also have features that shows you trends of your backlog against games completed. Upon using these cheese strats, my unbeaten games percentages plummeted! I can't find a link on the site where it lists all of your badges in one place, so I'll make that suggestion!

If you find it very useful, make sure you chose a name that you really want, since you can't change your username as of this writing.
TheBackloggery Trends Chart

Here's my Backloggery link.

I love the site because it's so easy to add, edit and view games, so impressed that I donated to the site awhile back. You can easily add games under a Collection Series, which streamlines, so you can view games even more conveniently.

Given that I have a large backlog (when I started, it was over 100 games), and I felt overwhelmed, but digging into my usual ways of finding cheese methods to beat a boss, I found ways you can cheese and defeat the Backloggery Boss!


I would sell, give away and/or donate all physical copies of games that you never played and really feel that you'll never play again. Don't be upset about giving up these games, for you can borrow those games back from library, or rent from GameFly (my review link) which thus far I had a surprisingly positive experience.

By donating and giving my games away, my backlog was heavily reduced by at least 50%, and I got a nice tax deduction! This is a win-win - you no longer have the guilt of an unplayed game, and by selling or donating, you get money back, and someone out there is enjoying your game so it doesn't go to waste. Through donation and giving away strat, that takes out 50% off Backloggery's health.

I wouldn't include any free games you've gotten through your Playstation or XBox subscription, since there's no "guilt" if you never play those games ever again, since they're free anyways. I also wouldn't include games that you received free in a bundled console package, because often you buy these bundled packages because they're actually cheaper than the console by itself.

Therefore, delete those free games, unless you want to include them as a reminder that this is a game you want to play down the road. On the other hand, if you need a reminder that you own a game, you most likely aren't interested in playing the game in the first place!

Next, I was very upset since I purchased a lot of digital copies of games and DLCs which comprised a substantial portion of my backlog. Upon reviewing The Backloggery FAQ section, it was noted how ownership is unclear, especially since a lot of games are purchased digitally. I was then excited, after reviewing legal rules into digital ownership, that we do not technically own these games at all!

Therefore, I deleted all the digital games I purchased that I don't intend to ever play again! Digital copies also include any DLCs you purchased as well! Often, when I buy DLCs, I already finished the game, and would start on the next, never going back to playing said DLC. Therefore, you can also delete those if you know for sure that you'll never go back to those neglected digital games and DLCs. 

I can't tell you how refreshing that is, since quite a few digital games I purchased tend to be classic platform games, which I tend not to enjoy as much as RPGs, as well as iOS games that may not work on the next iPhone iteration (further, I refuse to buy any more Apple products due to atrocious customer service x 2), and hence will never play those.

Thankfully, Fortnite's Save the World was digital, so I can delete that game. Further, is this a finished game in the first place? I don't think Epic games ever completed it, instead focusing on Battle Royale, so there's no cheating here.

Make sure you label games that don't have an ending (such as Karaoke and Dance games), by labeling them as "Null", which will show up on your games collection list, but not counted toward your backlog. 

By removing the vast amount of digital games and DLCs, that left my Backloggery boss near death at 4.9% health. The remaining 6 games are physical copies that I can easily donate. I'm so tempted to give away or donate Witcher 3 as I don't foresee myself playing the game, given that it's been years since I was thinking of buying it, and then once it was on a huge discount, I purchased it, and yet only played at most 30 minutes! 

The remaining physical games I have are definitely games I will play which include only five, all on PS4: Final Fantasy X/X-2 Remake, Gravity Rush Remastered, Kingdom Hearts 3, Nier: Automata, and Nights of Azure 2.

With my strat of using GameFly, I will be renting games, and only buying a game that I want to play more in depth such as Sekiro. This will prevent the Backloggery Boss from resuscitating.

Clearly these strats are very cheese (which is how I tend to play games), but it works and isn't technically cheating!

Do you find these strats helpful or too cheese, and do you find it refreshing when you reduce your backlog?

The How of Happiness Review

Saturday, May 4, 2019

Sekiro: Initial Impressions (Monday Musings 78)

Thanks to GameFly free month trial, I was able to try out Sekiro for free. I'm using the service
Sekiro hero, Wolf
to sample games that I want to buy down the road. Games that may take me months to finish such as the typically long JRPGs, thus I only played Sekiro for about 20 hours or so, then mailed it, in exchange for the next game.


A major first tip that I'd recommend is to change the controls for the D-pad up = switch between your prosthetic tools, and Y/Triangle button = use items. It's a bit clunky to press D-pad up when you want to heal as opposed to a face button.

Spoilers Ahead!

I don't think I'd be so enamoured of Sekiro if it didn't have the incredible melee combat mechanics. It's very addictive to deflect (parry) which breaks the enemy's posture, and once posture bar is completely filled (i.e. you broke enemy posture), then deathblow. Another major way to kill off enemies (if you refuse to deflect), is to deplete health bar through R1/RB attack, and when it goes to zero, you press RB/R1 for death blow. Stealth is another way.

But often, it's much faster to use the deflect mechanic, which breaks posture, and once posture is broken, you instantly kill the enemy with R1/RB attack. And, the developer, From Software insist that you use deflect.

Because of this insistence, or rather fetish, I wonder if I would get tired of deflecting, and then bored of the game eventually. On the other hand, 20 hours of practice is not enough time to be able to consistently deflect, so I'm hoping that even a hundred hours later, you still need to hone your deflect skills, so that combat doesn't get stale.

It's upsetting that you are forced to play the way From Software wants you to play, as opposed to fighting the enemies the way you want to. I thought From's other game Bloodborne was very limiting, as you have to defeat enemies mainly through melee, but at least there were variety of weapons with different feels, and the weapon transform is a neat trick. Sekiro is even more limited than that. From my understanding, Sekiro's main character Wolf only has that short Katana, so your strikes will always feel the same.

Like Bloodborne, you really can't make a pure ranged build in Sekiro, and in fact, the only ranged option I noticed so far is the Shuriken prosthetic tool, of which you can only use a dozen times (though you can buy skills to increase the usage). The mantra (pun intended due to the Buddhist themes of this game) we will be repeating is deflect, deflect, deflect, but using the same boring looking weapon.

However, I was very stubborn and as a middle finger to From, I played the game the way I want to play. So, for the first few mini-bosses and the two main bosses (Lady Butterfly and the rather awful General on Horse boss), I got away with running away from them when they attack. After attack, I run back towards the enemy, whacking them once or twice. One particular whirling move (which appears to be resistant to deflect or special deflect skill called Mikiri) of Lady Butterfly, I found I couldn't run away, because I often get clipped, but found you can jump safely away from that attack.

For Lady Butterfly's phase 2, I used the prosthetic wooden axe, with the additional prosthetic combo skill that I grinded for, to stun-lock her to death, in a surprisingly easy cheese method.

As for trash mobs, I run away from enemies (Wolf has unlimited stamina), picking up items and stumbling upon the next shrine (save point). But since you can easily be swarmed by trash mob, it's best to take them out via stealth. If you whiff on stealth, because quite often, when you successfully sneak up on the enemy and press L1/LB for the backstab, that attack doesn't register, and then you alarm all of his buddies.

Inconsistently, other times, the backstab reflects (even without that red icon that means death blow). The inconsistency of stealth is a bit of a let-down, especially as stealth kills are a good way to thin out the ranks.

Once stealth whiffs, however, you're sort of forced into using the deflect method because there are so many enemies that you have to take them out very fast, and the fastest way is through the deflect/counter-attack method that Sekiro fetishizes.

I'm absolutely certain that down the road, you really have to master deflect (as well as the other special deflect skill that you can grind for, Mikiri, that breaks posture even more), so I hope the game doesn't get stale the further you progress.

Again, I don't think the game would be as stale if only Wolf can use other weapons that may have slower but stronger attacks and the like!  Of course From software can continue the deflect mechanic all they want, but at least give us variety in weapons. In fact, I got excited when you can buy a hint from an NPC for a short sword (of course my heart sank, since you want a longer ranged sword), but at least it's not that same Katana. Come to find out, this sword was a prosthetic tool to my chagrin.

I wonder if the stellar combat mechanics can override all the issues I have of the game? However, before I go into the rather problematic flaws of the game, I must say that out of all the From software games post-Demon's Souls, Sekiro has the most satisfying melee combat.

The first grating issue I have is that the un-inspired looking hero Wolf has just as much personality as a blank-slate character, so it didn't make sense to not have the hero customizable.  Also I wished you can change outfits, as it got tiring, even after just 20 hours, of seeing the same bland costume. Perhaps Activision may roll out costumes as micro-transactions.

At any rate, if you're going to have a character that's not customizable, please make him or her distinct such as Nathan Drake of Uncharted or Joel and Ellie of The Last of UsAs From software appears to be allergic to good writing, and committed to no personality playable characters, their heroes should be customizable. If you want the character to talk, just hire male and female voice actors.

Again, it's not as if Japan has lack of brilliant writers, so why can't From software hire a good writer? There are so many starving writers in the world who would jump at the chance to make 200K for a game script.

I harp on this issue because indeed, the story and the other NPCs you meet are equally as bland to the point where I didn't feel anything when I found out that the castle was burned down in one of Wolf's memories. In fact, I was actually annoyed that I couldn't go through the fire to the next destination as a faster way of getting to the boss, very clearly not caring about the castle's destruction, but more concerned about traversal. Adding to my annoyance is that you had to go around to the right of your mentor, even though he said to go to his left.

So, we're stuck with the same dull looking character throughout the game, same damn armor and weapon, and at least in the beginning part of the game, we have uninteresting NPCs and un-inspired story. Fine, but the combat and traversal are amazing, and the graphics lovely with almost no aliasing, so I pushed through. 

The world is gorgeous, and I find the level design rather good! After using stealth and learning how to deflect better, I was able to clear out some areas to explore. There were some spots that I missed because of the verticality of the game - the traversal is wonderful as you can use grappling hook to move seamlessly through the world - as there's an item that's often hidden just below, or above you.

There are also the typical From software doors that don't open on the accessible side, or needing key, and there were two doors that I couldn't find my way to the other side! Although I wanted to play the first part of the game blind, I just had to find out how to open these doors, so I Youtube'd it. These hidden doors showcase the great level design of the game, as one door (after the Ogre mini-boss), you have to go past that area, go through a cave, climb multiple ledges, and you still can miss an upper ledge that you can grapple hook your way up, and open this door.

Even so, the issue with having a great level design, but only useless consumable items to pick up (you can easily buy or grind for them), you're not inspired to really get to know the map and the world of the game. The only items that are useful (at least in the beginning part of the game) are the prosthetic tools - and they're very easily found because they tend to be before or after the shrine save points - or you can buy them. So that doesn't compel you to explore the world for them.

The other item that is a must is the gourd seed - analogous to the estus flask - that heals you. The more seeds you collect, the more heals you can use, and they replenish every time you rest at the shrines. But these seeds are also easily seen either before or after the shrine save points, again making exploration unnecessary.

Another one is the prayer bead which you get when you defeat mini-boss and I think main boss. You need 4 to make a prayer bracelet that increases vitality. I didn't realize that you can find a prayer bead in tucked off location, but even so, there are so many mini-bosses, that I didn't find it necessary to scour the world to find 1 or 2 prayer beads, unless for trophy.

This is in contrast with Souls games, where you want to explore every part of the world because you may find cool weapons and armor that are in hidden locations, but this is not quite the case with Sekiro. But at least Sekiro seems to have complex level design and fun traversal, though you may not have as much fun exploring after getting the five trillionth ash.

At least for the first part of the game, the music was really bad. The trash mob background music was so off-putting that I turned music off. This was a shock to me as all the Souls game had incredible music. I didn't listen to the boss music of Lady Butterfly or the General on the Horse boss because I forgot to turn the music back on.

The first boss I encountered was Lady Butterfly in the Memories, and I failed horribly against her, so I decided to continue the main campaign, getting more skills, prayer beads, and Gourd seeds. But if I hadn't encountered Lady Butterfly, I would be so disappointed because the first proper boss of the game was quite bad - I feel that the General on the Horse is probably my least favorite boss in all of From's software games I played.

However, Lady Butterfly was a fantastic boss, and was very happy to cheese her in her second phase, and fighting her the way I wanted to fight her. I'm predicting that future bosses are going to be wonderful, as is the From Software trademark.

I didn't mind the lack of variety of enemies, since again, the combat is so amazing. Further, the various human enemies all have distinct attack patterns, which is a big strength of this game, so you have to be able to know when to deflect or Mikiri for a particular human.

It appears that Sekiro is not intended to be the typical JRPG that we've seen in Souls series, but more along the lines of an action-adventure game, since it greatly scales down the usual stats of Vitality, Stamina, Dexterity, Strength and so forth, but rather you level up via Prayer Beads (as mentioned above, 4 of them grant you 1 extra vitality) and upon killing bosses, I believe my attack power increased by 1. Even so, you do buy skills, and prosthetic tools also can be leveled up.

Although I love the min/max and distributing points as in the traditional JRPG, as opposed to skill trees, I completely understand why a lot of people prefer pure combat and not having to worry about leveling up. In that sense, Sekiro's combat is spectacular, and gameplay is where the game truly shines, as it makes you perfect your timing and skills, so satisfying to break posture upon deflect/counter-attack.

Conclusion: Despite all my complaints, my initial impression is that I like Sekiro because of the thrill of combat, which is breathtaking at times. I also appreciate the level design (albeit wasted due to uninspired items you find), the traversal, and stealth mechanics (although often dodgy). 

I'll have to play the entire game to see if I truly love the game, to see if combat can push Sekiro past all the issues I have. It's a game that I may not want to buy at full price, but certainly when it comes out with the bundled DLC edition, at cheaper price. If you played Sekiro, what are your thoughts of the game?

The How of Happiness Review

Wooden Jigsaw Puzzles: A Comparison (Monday Musings 80)

ADDENDUM 5/15/21 After extensively puzzling with all three companies, Artifact, Liberty and Wentworth, I found Artifact to be, hands-down, t...