Sunday, December 10, 2017

Monday Musings 22

The Game Awards, Best American Award Show?

This year's Game Awards is the first Game Awards I've seen, and I feel it's the best award show for its intended audience. It's been perhaps more than a decade since I've seen the other major awards such as the Emmy, the Grammy and Oscar Awards, but there's a reason why I stopped watching because they are boring, even though I enjoy music, movies and tv.

I think all awards shows should follow the programming of the Game Awards. I noticed that the show was very efficient. They immediately announce the category, the nominees, announce the winner, and speech. It seems like other award shows, this process drags on and on.

This is even more bloated by the number of ads, and this is where the Game Awards shines over the traditional awards. All of the ads are about video games, which are of interest to gamers because we want to know what games are coming out, unlike the Oscars where they might have advertisements that aren't related to movies, of which the intended audience may or may not be interested in.  Often these ads are boring such as ads about detergent. The Game Awards gets rather funny ads such as these:

This one is from Bethesda:

and another from Psyonix:

There's one special musical guest, instead of so many musical guests that the show drags on even more if that's possible. This year's Game Awards musical guest, Phoenix, was rather pleasant, and thankfully performed one song.  

Live audience of these traditional awards shows are going down, and it's probably because no one wants to sit through often bad musical entertainment, boring ads that aren't related to the subject at hand, and long drawn out speeches. They are often saved on DVR, to be fast forwarded. Or, to save even more time, read about after the shows end.

Not only is the Game Awards interesting, it was also informative as it highlights upcoming video games and is targeted toward the intended audience. If the other traditional American Awards shows can follow the concise and relevant format of The Game Awards, they might gain viewers.

Monster Hunter: World Beta Impressions
The Beta is everything I hoped for in a Monster Hunter! I completed all three missions solo on day of release. The trusted Monster Hunter sources, Arekkz Gaming and Gaijin Hunter were correct in reporting that the gameplay is very much like the old Monster Hunter series.

To enjoy the Beta more fully, definitely make use of the training room to test any weapons you're interested in.  While testing out the weapons, the screen will show basic moves and recommended combos. Further, in the options menu under "Hunter's Notes", the basic moves and combinations are listed more concisely.

Instead of targeting the breakable barrels, it's better to practice on the un-breakable pole in the middle of the training area. Sometimes you can't continue combinations if the item breaks, so to play out the full set of combinations, it's best to target the pole. Further, it's easier to see damage numbers when the combinations play out fully, so you can find out which attacks/combination of attacks are the strongest.

Once you get used to the move-set of your weapons and ready to start the mission, you need to tweak some settings. In the options menu while in-mission, change the item wheel to type 2. In type 2, you chose the item and then press R3 to use. With type 1, you point to the item then release the buttons, and the item is supposed to register, but often it doesn't.

If you don't want to use the item wheel, look at the items at the very bottom right of your screen, and cycle through them using your D-Pad right and left arrow keys. Press square to use.

If you have a PS4, I would recommend favoring resolution. Here, I'm hoping the real game improves in the resolution. I would like it to be more crisp and clear, even if it means reducing texture details. However, this is infinitely improved from the 3DS counterparts where my friend couldn't coop with me because the graphics caused eye strain and headaches.

For the third, expert mission, Anjanath, please play this solo, or at least with 3 people on your team for multiplayer. Since initially I couldn't beat it the first time, a friend coop'd with me (he beat the mission solo) and we couldn't defeat it because of its large health pool, and we must've tried 8 times.

We found out that it couldn't be defeated when my friend saw the Rathalos do 1,500 damage to Anjanath when he was almost dead (signified by limping), and yet he still didn't go down. Between the two of us, we were doing at most 100 per hit. However, after these many defeats, when I played the quest solo, I was able to defeat Anjanath.

I believe in solo mode, the mission is scripted so that you can learn the basics of hunting, because at the end of my first successful solo mission run, they made sure Anjanath was stuck in an infinite trap. Next play-throughs against Anjanath, when I became more proficient, it only took a couple of combinations to take him down, otherwise I feel that they would have Anjanath move to a trap pit.

My friend and I then coop'd with his friend, and we were able to defeat Anjanath so with three people, the mission is doable. A two-player team may not do enough damage, so please avoid this frustration.

The Beta is proof that Monster Hunter: World isn't made to be "Easy" or simplified for Western audiences. Weapon and battle mechanics are just as complex and deep as they've always been. I'm hoping that I would love World even more than my current favorite, Monster Hunter Freedom Unite.

Have you played the Beta and what are your thoughts?

Monday, December 4, 2017

Monster Hunter: World Beta Access and Hype!

Free Beta Access Starts December 9
Hold onto your hats, Monster Hunter: World is coming soon!

If you have a PS4, a Playstation Plus Subscribtion, and online access, it's a no-brainer to pre-download the FREE Monster Hunter: World Beta access (you must be online). Unfortunately, the time frame is very limited. I'm hoping that if this is successful (i.e. tons of users), they may even extend the time frame, but don't get your hopes up, we must prepare to be ready and play during the strict time limit which is as follows:

Saturday, December 9: 5 PM UTC (Noon EST) through
Tuesday, December 12: 4:59 PM UTC (11:59 AM EST)

Use this time converter for your zone.

They will present 3 quests, varying from easy, middle and difficult, and if you beat the quests and purchase the product down the road, you get rewards.

From watching all the video clips and information provided by the developer, Capcom itself, as well as prominent Monster Hunter gurus such as Arekkz Gaming and Gaijin Hunter, Monster Hunter: World will be the best of the series. I'm going to pull together the new, improved quality of life features as to why this game will not only be the best Monster Hunter yet, but even a Game of the Year contender.

Graphics and Draw Distance
I'm definitely not obsessed with Graphics, all I'm asking is for clean graphics without jaggies, and today's technology can achieve that, as seen in Gravity Rush 2, Hollow Knight, Ori and the Blind Forest and I can list so many more games. I'm certainly not saying that better graphics = better game, but if you improve the graphics so drastically within the same series, I think it does improve the game.

Monster Hunter has finally entered 1080p definition, improved from the ridiculously bad 240p (!???!) of the most recent 3DS version of Monster Hunter XX (March 18, 2017). 240p in 2017 is not what I'd call standard graphics on modern day consoles, especially when some gamers are now looking down upon 1080p due to 4K.

Playing the 3DS western version of Monster Hunter XX (Generations), the graphics were so bad that my friend, who was thinking of buying it so he can coop, took one look, got eyestrain and headache, and my hopes of ever playing this series with him was forever dashed, as I thought this will always remain on the 3DS, given the success in Japan. He actually felt bad and said he just couldn't get it because it hurt his eyes and he started getting a headache. 

I think by improving the graphics to the point where it doesn't cause eye strain and headaches pushes Monster Hunter: World ahead of past series.

You only need to look at Arekkz video of the Palico (Cat) armor and weapon set. Look at the
Palico Armor Set from Arekkz Gaming
detail of each armor and weapon set.  A picture is worth a thousand words, so I recommend clicking on the YouTube link for more armor sets! The cat goggles and backpacks are such that I would rush out to get all the materials to make those sets, looking forward to the hunts. I must admit that after awhile, if you need a particular part for your armor, it does get a bit old grinding the same Rathalos (I still have NOT gotten the Rathalos Ruby), but the incentive will be there to obtain parts for those cute goggles!

The other huge problem is the draw distance. I don't have the best vision, but from far away, I thought this blue blotch was the herb I need for the Insect Glaive (I ended up maining the trusty Switch Axe), and upon approach it was the blue Velociraptor. I don't need to explain in detail why this isn't a good feature in gaming. World will have improved draw distance.

Level Design
Monster Hunter has the trademark map with areas that are segmented, so you go from zone to zone, which halts the action as you wait for the map to load. When I saw the gameplay of Horizon Zero: Dawn, I knew I had to get the game, because it was exactly how I wanted Monster Hunter to be. Fighting monsters without having to go to multiple load screens!  I was so excited seeing that 2016 E3 trailer of Aloy, taking down a Thunderjaw, using all the techniques that you use in the Monster Hunter series but without loading. Can you imagine, as you finally dislodge his rocket launcher, he runs away, and you have to chase after him (which is okay, b/c that's very similar to hunting), but then you have to go to load screen and wait a few seconds before you can blast the launcher. Guerrilla Games, the developer of HZ:D, also stated many times that they were influenced by Monster Hunter. Indeed, if you wear all pieces of the Playstation exclusive Aloy armor, your character (regardless of gender) will look like Aloy, and your Palico, a robot machine!

I cannot go into the level design of Monster Hunter: World but it appears that the developers have made a very cohesive world, with carefully thought out ecosystem. From my understanding, they build the world around one central figure, like an enormous tree, so the location has consistent foliage. Unfortunately, I have no clue about ecology, but they have studied various biomes and traveled to different parts of the world such as Australia to create a coherent ecosystem.  

Quality of Life Issues and Features
This is such a long list, such that I need to cut and paste for these new and improved features:

Conclusion: This is the perfect opportunity to see if you'll enjoy this GOTY contender! Requirements are PS4, PS+ subscription and online access. Are you excited about playing Monster Hunter: World?

Sunday, December 3, 2017

Monday Musings 21--What to Look For In A Video Game Critic

I was thinking about this topic as I notice my favorite video games tend to get relatively low Metacritic scores, so it appears that a lot of video game critics and I have such differing opinions that I can't seem to trust if I would truly love a game that scores "high", or not like a game that doesn't get as great a score such as the new Xenoblade Chronicles 2, a game that made me consider buying the Switch. I'm holding off for now as discussed here.

There are only two major critics that I noticed so far who have the same gaming tastes as me, and they happen to be the extremely controversial Colin Moriarty and Jim Sterling. Regardless of their politics and at times, abrasiveness, I find both refreshing because they're not afraid to criticize powerful game companies and developers when they are being unethical. In fact, whenever I see Moriarty blast a company for being anti-consumer, I enjoy watching his partners cringe and try to smooth things over, but Moriarty pressing his point even harder. However, both Moriarty and Sterling would also praise the same company when they do the right thing.

So, integrity is the very first thing I would look at to see if this critic is to be trusted. I don't have to spell out why someone who looks out for and wants the best for gamers is to be more trusted, over someone who shills for a large corporation for important advertising dollars and interview space at major conventions. 

While I do agree personality is important (most of Colin Moriarty's political views make me cringe and Jim Sterling can be abrasive to his readers), however, despite both critics having rather strong opinions and convictions, they have been humble enough to change their minds and perspectives if new information presents itself.

Although integrity is actually more important than the next criteria, you should also see if this critic (who has integrity) is enjoying the same games as you. However, even if the critic happens to love a game that you absolutely hate and vice versa, which will inevitably happen, it doesn't make sense to suddenly not respect him or her. 

If the critic tends to agree with the games you love, examine whether they are specific in detail, so you know why they find the gameplay compelling or problematic, and if it makes sense to you. Way too often, reading other video game critics' articles, I'd see an extreme score such as 10/10, but upon reading, one wonders why this particular critic feels that the game is so brilliant.

I'm generalizing, of course, but I would read something to the effect of, "this game is sheer magic and is undoubtedly one of the greatest of all times, if not the greatest", but then there's no explanation as to WHY it's magical, and worse, the critic would use further vague claims such as "I've never seen such depth and impeccable detailed level design", but WHY is the level design complex or intricate? I hear crickets.

On the other hand, you have Colin Moriarity, and here's a specific example of why I appreciate his criticisms. I'm a huge fan of Duck Tales and would spend my lunch money on the comic books, and watch the tv shows religiously growing up, so I have tons of nostalgia factor going into playing Duck Tales: Remastered video game. The game was even more attractive as it was free, so you'd think that I'd love the game.

I wrote this post and part of it went into why I hate Duck Tales so much. Although the topic is not about Duck Tales per se, even if I were to write a review of the game, I don't think I'd be able to explain why it's so unpleasant to me, despite the nostalgia and the added bonus of being free, until I read Moriarty's piece. He really hit the nail on the head, and offered rather specific instances of tbe problems he had with the game, most notably the unresponsiveness of controls, which I totally forgot about while forcing myself to play the game.

From my limited experience with platforming, precision of button pressing is of the most vital importance, otherwise one slip, you can't make a jump and die. And yet there are times that for unknown reasons, Scrooge doesn't react to the same button press you've been using as Moriarty clearly explains, so you'd die through no fault of your own. Although, I disagree with Moriarty's distaste about the added cutscenes, this is where his piece differs from many. He discusses them in detail and why he finds them annoying, so you can see if this is actually going to be annoying to you, or a plus. For me, since I like story, being a fan of the cartoon, that was one thing I actually liked about the game.

But as you can see, reading Moriarty's piece on the hated Duck Tales: Remastered, I wouldn't buy the game if it weren't free, despite all of my strong nostalgia ties.
Conclusion: Integrity, having roughly the same taste as you, and specificity in discussing gameplay details are the three criteria to look out for in a video game critic that you can mostly trust.  Ideally, you'll have a handful of such critics to then base your decision on whether you should invest in a game (or better yet, rent from library if possible).

Sunday, November 26, 2017

Monday Musings 20--Fortnite Ninja Viability

I finished the second area of the game, Plankerton, and starting early Canny Valley, and I must say, as the Dragon Scorch or Sarah Hotep of the Dragon Ninja class, they are not just viable but more than viable. I'm basing this on my experience, which might be an outlier as I tend to grind a lot, and sheepishly, I got the ultimate edition so I have excellent support heroes and support survivors to beef up my stats.  But I'm also basing this on the other extreme end, my friend, who got the standard edition and purchased no v-bucks, and watching him play the Ninja class. Further, he even stopped using the Dragon Ninja as he felt it was too easy, and moved onto the not so overpowered Ninjas, Dim Mak and Energy Thief Mari, and routinely carried the team.

Literally, the only reason to play Dim Mak is because of her cute cat backpack, which is black if
Exhibit A: Epic Dim Mak's Cat Backpack at 3 Stars
she's epic evolved to 3 stars, and white, if she's legendary evolved to 3 stars. See Exhibit A and note the adorable pink ears. However, even so, my friend excelled as Dim Mak throughout Plankerton, with less than ideal hero and survivor support. I expect that he's of the Fashion Souls camp, where you're so good at the game play that you chose the armor based on looks rather than function, whereas I'm forever wearing that hideous Havel's armor in Dark Souls 3 NG+4 and beyond. However, based on these two extremes, I can safely calculate that anyone can excel as a Dragon Ninja (even feeling like a Tank) up through Plankerton, as long as your Dragon is near the level of the mission. Clearly, if you're a level 19 you'll get destroyed in level 40, and that goes with all the other classes, even what is considered the meta, the soldier class.

Exhibit B is a screen shot of my combat score. I striked through the names of the other players for privacy, but nothing else is edited. The key thing to note is that at the very top, note Plankerton, and level 40. FatNyams (me) on the left is level 49 with a combat score of 15, 670. Instead of a full team of 4, as you can see there's 3 of us. I took a screenshot of this particular mission as this was my highest combat score thus far.

Exhibit B: Ninja Dragon Combat Score Results
Although I was rather over leveled for this Plankerton Storm Shield Defense (SSD) 8, nevertheless, a combat score of 15K is nothing to sneeze at. Due to the fact that these SSDs tend to have waves and waves of enemies, and the fact that you can clear these trash mobs reliably with your Dragon Slash ability, you end up getting at least 8000 on your combat score. In other words, you're not just viable, but more than viable.

Starting in early Canny Valley, which again is after Plankerton, however, I died a few times, because I played Sarah Hotep as a Tank. The Dragon Slash was not taking out the elemental husky husks in 1 shot, as they did in Plankerton. Even so, that just means I have to adjust my play style because before, I can just Dragon Slash into deadly bees, laser-eyes and jump out, wait for my shield to regenerate, to jump back in. Now, in early Canny Valley, you can get killed as a Ninja if you play recklessly. However, the worst that can happen when you die is that your weapon degrades (if your teammate doesn't revive you) so it's really no big deal.

At any rate, I recommend evolving your Dragon Ninja to 4 stars if possible, as well as your support heroes as much as possible, as leveling these heroes improve your stats the most. Then, work on leveling up your survivors.

In terms of game play, I believe my friends carried because they know how to build the fort and carefully placed traps, as well as routinely killing the more deadly husks, leaving the trash mobs to me. However, if you're not doing a protect the objective type mission, but instead, a pure combat mission such as Rescue the Survivors or Destroy the Encampments, if you see a lot of Laser Eyes, hopefully your team will take them out, then you can Dragon Slash the trash mobs if your shield is full (as the Bee husks take a chunk out of your shield) then get out. If your team isn't able to take out the Laser Eyes, I recommend Dragon Slashing the trash mobs, get out ASAP, build 1 or 2 walls for cover and take out the Laser Eyes from range. This is easier said than done, so it's something that I need to work on.

However, as I'm leveling up my Dragon, early Canny Valley isn't that challenging as a Ninja, you just need to be more careful with combat and building. But it affords a new dimension in the game play as you feel compelled to improve your stats and game play, whereas in Plankerton, as a Ninja, you really don't have to think about cover and building, and just tank.

It's interesting to see if I continue to find the Ninja viable through the very last area of the game, Twine Peaks, so I'll be sure to update my progress in future posts. I want to continue as a Ninja as this class fits my game play style (less reliance on shooting elements) than the other classes, and being more offensive than the Constructor class.

Have you played the Ninja and what are your experiences like with this very fun class?

Monday, November 20, 2017

Monday Musings 19

Are Video Games Sports?
I was thinking about this subject, whether it makes sense to call video games competition
e-Sports Stadium
e-sports, while playing Fortnite's Horde Bash Mode. In this event, you must protect 4 forts against 10 waves of enemy husks, increasing in numbers upon each wave. I believe you only have 30 seconds between each wave to repair and build the forts, before you face these husks.

I only did a few lowest level 5 to 9 missions, and after the first 4 to 5 waves, without looking at the screen, I thought we were almost finished due to the exhaustion, but then upon checking, my heart sank when I found out that there was still 5 or 6 more waves to go. At the end of each horde bash, I was sweating buckets, my heart was racing, and I was wiped out from the mental fatigue. It really felt like sprinting at full speed. After these experiences, I avoided Horde Bash matches like the plague.

Imagine doing this for hours, which e-sports professionals do on a daily basis. Further, the top professionals also exercise, eat healthy with good sleep hygiene to improve concentration and mental endurance. I wasn't surprised at all since I was only able to beat the Dark Souls 2 no death run twice after getting a good 8 hours of sleep, exercising, keeping hydrated, and eating tons of fruits and vegetables.

So my experience with Fortnite's Horde Bash led me to believe that video games at the competition level should be categorized as a sport. Looking up the definition, the first Google entry defines sports as "an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment". No one will argue that video games at the competition level takes immense skill, and that individuals and/or teams compete against each other for entertainment, and it's very entertaining as evidenced by competitions being placed in stadiums due to demand.

The issue is with the physical exertion part, and playing video games on a casual basis isn't physically demanding, otherwise, the average person cannot play video games for more than an hour. But you can say the exact same thing about every single sport including what I consider one of the most physically demanding sports such as gymnastics. Even I can do gymnastics, though very badly as I probably can't even walk on the balance beam, and the most I can do is hang from the double bars, but I'm still doing gymnastics, technically. An analogy is that anyone can sing, but not everyone can sing well. But performing gymnastics at a competent level, it's clearly a sport.

In other words, playing video games at the elite level is physically exhausting due to the mental efforts and this academic article notes that playing video games takes physical effort, as defined by basal metabolic rates, perceived exertion, and other measures.

This argument that video games should be considered a sport is further strengthened by the current classification of sports into "mind sports" which includes chess as an example. This makes it even more obvious that video games, played at the competitive level, is a sport.

Conclusion: Video games are a sport, and hopefully e-sports will be recognized by the Olympics and included in events. 

Do you agree that video games are a sport, why or why not?

Sunday, November 12, 2017

Monday Musings 18

Xenoblade Chronicles 2 is Tempting Me To Buy the Switch

My history with the Xenoblade series started with Xenoblade Chronicles for the Wii but never finished it when I got stuck at the part after Sharla becomes part of your party and you have to enter a tower. For some reason, I couldn't find where you're supposed to go. I literally went around and around the tower, and couldn't for the life of me find the entrance. I believe at that time, there were no guides or YouTube videos so I quit the game. I was pretty upset as I loved the story, characters and gameplay.

I then played Xenoblade Chronicles X on the Wii U, as I watched Craddoc play the game and it looked incredible with the skells. XCX was my favorite game of the year, even surpassing Bloodborne because of the characters, mechs, gameplay and all the customization you can do. It took awhile to build up the Laila skell (I call her the Laila Queen) and armor to completely demolish Pharsis, who is the hardest enemy as she regenerates very quickly so you need very fast and high DPS. 

As you can tell from that link, the RPG elements are very intense and detailed. Just being in the mech and having that freedom to fly and fall from great heights is an experience I've never had in any other video game, more so than even the Gravity Rush series. Despite being incredibly huge, the level design is such that there are tons of hills, mountains, huge tree roots that you can get lost in--the world has vertical and horizontal depth and variety, and it's definitely not copy and pasted. The music is lovely, here's the Sylvalum area theme music.

In fact, I'll have to revise my top 10 favorite games list to include XCX.

When Xenoblade Chronicles 2 was featured in the initial Nintendo Switch presentation, it looked really bad in terms of the art direction and game concept, so I was rather upset and not at all interested in it. However, recently, the Nintendo Direct showed gameplay, and the game looks fantastic. If you watch the section where you customize the blades, the amount of choices and leveling is an RPG gamer's dream. I dare say that the level of RPG elements seem to be more in depth than one of my highly anticipated RPGs, Ni No Kuni 2.

At the same time, I'm still holding off on buying the Switch. But, because of this game, I actually might get a Switch if and only if:
  1. They fix all the issues such as the console bending, dock scratching the screen, left joy-con desyncing and so forth.
  2. Drastically reduced price as we're forced to buy a screen protector, memory card and pro controller.
  3. There are ways to back-up your files on a USB thumb drive and/or cloud storage.
  4. Realize that this is the only game I'll get for the system.
The price will have to be very low, as this game may be the only one I want for the system. Therefore, my previous advice on whether you should buy the Switch still holds true--if you REALLY need that one game, buy the Switch only if the above list holds true.

Xenoblade Chronicles 2 will be released on December 1.

The How of Happiness Review

Thursday, November 9, 2017

Video Game Shoulds

I've felt a lot of guilt as I'm continuing to play Fortnite instead of Horizon Zero Dawn, taking advantage of the new DLC, The Frozen Wilds. In the back of my mind, I don't want to play it on a 1080p screen, rather, wanting to play it when I save enough money for LG's OLED 4k HDR TV, which will actually come down in price by the time I have enough cash for it! Further with the advent of 4K gaming, LG has patched their last year's models to have faster screen refresh rates, culminating with this current year's model with decent numbers. In other words, I feel that this game deserves to be played on the best TV screen possible.

Additionally, I'm compelled to continue with Fortnite after reading aFrequ's discussion on the Dragon Scorch Ninja, and having not just a new goal to work on, but an exciting one. It's fun to see the progression as I now have evolved Sarah Hotep to 3 stars, which increased her Dragon Slash damage numbers from, at that time 3,666 to now an impressive leap to 7679.2, with doubled AOE! Any time a game has an exciting goal to reach, it's very hard for me to stop the game and move onto the next one.

Coincidentally, I had an interesting discussion with one of my recommended Twitch Streamers, Hilly_ yesterday, about "Video Game Shoulds". The discussion came up as Hilly_ was demonstrating Borderlands 2, a game that he has played and mastered many times over. Indeed, Hilly_ completed a no-death run on hardest difficulty, and I believe it was solo at that.

During yesterday's stream, Hilly_ mentioned that he felt bad that he was demonstrating Borderlands 2 and Bloodborne a lot for his viewers, and for variety, maybe he should move onto other games. He then caught himself, and mentioned that he loves these games so much, and there's a sizable community that want to continue to watch these games, so why not continue in a win-win strategy? Indeed, all of us in his community want to watch these games.

This was a revelation, so I chimed in and said that yes, why move onto another game, when you're having so much fun playing your current one, even though you played it for so many hours and completed it so many times? We feel guilt because most of us have a backlog where we feel we should get around playing, but yet we're playing the same game(s) over and over again.

Hilly_ agreed as he felt that it doesn't make sense to just go to the next game with the attitude, "well I might as well get it over and done with". The point of playing video games is to enjoy the game and immerse yourself in the world. If it becomes a chore where guilt is saying you must finish the backlog, you're not going to enjoy gaming, which is the exact opposite of a hobby's purpose. Further, this is video games, it's not a life or death situation where if you don't work on your backlog, people are going to die and/or suffer.

Likewise, the discussion moved to achievement and trophy hunting, and how we often feel that we must get a particular achievement or trophy, even though they're not fun, but tedious. Again, it makes no sense for you to force yourself to reach a video game goal if it's not fun. Albeit, there are some games that I love so much, that I feel compelled to get a particular trophy, such as Horizon: Zero Dawn, even though it includes completing timed hunting trial missions, and I dislike timed missions. Interestingly, I ended up finding the timed trials kind of fun in the end. So, it was worth it to get a shiny Platinum for this masterpiece of a game as that particular trophy isn't arduous like quite a few achievements and trophies are.

I want to get a Platinum for Demon's Souls, the only Souls game that I never Platinum'd, but then I cringe, as getting that pure bladestone takes dozens of hours farming this one area, that the trophy doesn't seem meaningful like mastering fun hunting trial missions. It doesn't even take skill or any sense of accomplishment to get it, just pure dumb luck.

Conclusion: Play the video game that you want, regardless of how many hours you spent on it and how much backlog you have. I recommend following Hilly_ for his gaming insights and philosophy, as he will soothe your frayed nerves.

The How of Happiness Review

Monday Musings 22

The Game Awards, Best American Award Show? This year's Game Awards is the first Game Awards I've seen, and I feel it's the be...