Monday, December 4, 2017

Monster Hunter: World Beta Access and Hype!

Free Beta Access Starts December 9
Hold onto your hats, Monster Hunter: World is coming soon!

If you have a PS4, a Playstation Plus Subscribtion, and online access, it's a no-brainer to pre-download the FREE Monster Hunter: World Beta access (you must be online). Unfortunately, the time frame is very limited. I'm hoping that if this is successful (i.e. tons of users), they may even extend the time frame, but don't get your hopes up, we must prepare to be ready and play during the strict time limit which is as follows:

Saturday, December 9: 5 PM UTC (Noon EST) through
Tuesday, December 12: 4:59 PM UTC (11:59 AM EST)

Use this time converter for your zone.

They will present 3 quests, varying from easy, middle and difficult, and if you beat the quests and purchase the product down the road, you get rewards.

From watching all the video clips and information provided by the developer, Capcom itself, as well as prominent Monster Hunter gurus such as Arekkz Gaming and Gaijin Hunter, Monster Hunter: World will be the best of the series. I'm going to pull together the new, improved quality of life features as to why this game will not only be the best Monster Hunter yet, but even a Game of the Year contender.

Graphics and Draw Distance
I'm definitely not obsessed with Graphics, all I'm asking is for clean graphics without jaggies, and today's technology can achieve that, as seen in Gravity Rush 2, Hollow Knight, Ori and the Blind Forest and I can list so many more games. I'm certainly not saying that better graphics = better game, but if you improve the graphics so drastically within the same series, I think it does improve the game.

Monster Hunter has finally entered 1080p definition, improved from the ridiculously bad 240p (!???!) of the most recent 3DS version of Monster Hunter XX (March 18, 2017). 240p in 2017 is not what I'd call standard graphics on modern day consoles, especially when some gamers are now looking down upon 1080p due to 4K.

Playing the 3DS western version of Monster Hunter XX (Generations), the graphics were so bad that my friend, who was thinking of buying it so he can coop, took one look, got eyestrain and headache, and my hopes of ever playing this series with him was forever dashed, as I thought this will always remain on the 3DS, given the success in Japan. He actually felt bad and said he just couldn't get it because it hurt his eyes and he started getting a headache. 

I think by improving the graphics to the point where it doesn't cause eye strain and headaches pushes Monster Hunter: World ahead of past series.

You only need to look at Arekkz video of the Palico (Cat) armor and weapon set. Look at the
Palico Armor Set from Arekkz Gaming
detail of each armor and weapon set.  A picture is worth a thousand words, so I recommend clicking on the YouTube link for more armor sets! The cat goggles and backpacks are such that I would rush out to get all the materials to make those sets, looking forward to the hunts. I must admit that after awhile, if you need a particular part for your armor, it does get a bit old grinding the same Rathalos (I still have NOT gotten the Rathalos Ruby), but the incentive will be there to obtain parts for those cute goggles!


The other huge problem is the draw distance. I don't have the best vision, but from far away, I thought this blue blotch was the herb I need for the Insect Glaive (I ended up maining the trusty Switch Axe), and upon approach it was the blue Velociraptor. I don't need to explain in detail why this isn't a good feature in gaming. World will have improved draw distance.

Level Design
Monster Hunter has the trademark map with areas that are segmented, so you go from zone to zone, which halts the action as you wait for the map to load. When I saw the gameplay of Horizon Zero: Dawn, I knew I had to get the game, because it was exactly how I wanted Monster Hunter to be. Fighting monsters without having to go to multiple load screens!  I was so excited seeing that 2016 E3 trailer of Aloy, taking down a Thunderjaw, using all the techniques that you use in the Monster Hunter series but without loading. Can you imagine, as you finally dislodge his rocket launcher, he runs away, and you have to chase after him (which is okay, b/c that's very similar to hunting), but then you have to go to load screen and wait a few seconds before you can blast the launcher. Guerrilla Games, the developer of HZ:D, also stated many times that they were influenced by Monster Hunter. Indeed, if you wear all pieces of the Playstation exclusive Aloy armor, your character (regardless of gender) will look like Aloy, and your Palico, a robot machine!

I cannot go into the level design of Monster Hunter: World but it appears that the developers have made a very cohesive world, with carefully thought out ecosystem. From my understanding, they build the world around one central figure, like an enormous tree, so the location has consistent foliage. Unfortunately, I have no clue about ecology, but they have studied various biomes and traveled to different parts of the world such as Australia to create a coherent ecosystem.  

Quality of Life Issues and Features
This is such a long list, such that I need to cut and paste for these new and improved features:



Conclusion: This is the perfect opportunity to see if you'll enjoy this GOTY contender! Requirements are PS4, PS+ subscription and online access. Are you excited about playing Monster Hunter: World?

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