Dark Souls 3 Progress
I've only Grand Archives and Archdragon Peak to memorize, and made save files for those 2 areas. I'm debating whether I should also memorize the DLC maps and items. I'm leaning towards yes, b/c even though I don't quite like the DLC, I love the boss battles.
Slave Knight Gael, our last ever SoulsBorne boss, is one of the best bosses I have ever faced, on par with Sir Alonne, Fume Knight, Ivory King, Lady Maria of the Astral Clocktower and Martyr Logarius (note how all my favorite bosses somehow came from the SoulsBorne series).
Furthermore, it's easy and quick to make save files for these DLC areas (i.e. I use a mule to level up my character in the 450s, lol), and it's my nature to be completionist. Once I memorize all these areas and items, the next goal is to get to NG+7 without using a mule, like I've done with DS1, DS2 and Bloodborne.
Knowing My Limitations
Although I appreciate the sentiment, "Anything's possible", in gaming, I find that knowing my limits is important in some cases. As I was upset with the lack of sophisticated dungeon design in Breath of the Wild, I turned my attention to Skyward Sword as it has been noted to have some of the best dungeon designs of the series.
However, my friend kept telling me how bad the controls are, and that I should watch the game, which would count as completing the game, and clearing out the backlog. If that sounds unsatisfying to you, it was doubly so for me.
Further, I thought he was exaggerating, because after all, I beat TWO Dark Souls 2 no death runs, pre- and post-patch 1.08, so I was feeling quite smug and satisfied. Lightning miracles were nerfed post-patch 1.08, so I completed a second no death run using a different, more difficult build. I thought that since I have the video game street cred with 2 no death runs under my belt, I won't have any problems with Skyward Sword.
Already the game hooked me in, because, yes I DID wonder why Link's bird isn't with him, so at least the game has an intriguing story. The first quest I did was returning a cat to his or her owner. Unfortunately, I dropped the cat which made me shriek, because it took me 10 minutes just to get to the cat in the first place, due to the extremely difficult controls. What that means is that I have to press, I believe, the trigger button, AND wave the Wii-Mote control around to move the camera to find where the cat is, at every step of the way.
What that made me realize is, how am I supposed to go through even more complicated areas if it's so difficult to move the camera, which is such a basic mechanic? I quit after 1 hour of struggling with the motion controls, but was proud that I was able to return the cat to the owner. After that experience, I feel that the best gamers tend to be speed-runners, and anyone who was able to beat Skyward Sword!
I was also intrigued with the new Crash Bandicoot trilogy remake since the marsupial is absolutely adorable and completely wild and zonkers.
I thought, well even though it's a platform game, a genre that I tend to avoid, it has a story and Crash is a fun character, so it could transcend the genre like Ori and the Blind Forest.
Further, everyone on Twitch was playing the game and it looked intriguing due to the bright colors and fun sound effects.
Luckily, I saw DelinquentMuse play the game, and she was struggling during the notorious "High Road" level. I can see myself getting easily angered, dying and struggling so much, with the flute music taunting you. At the same time, that also spurred me on, that maybe I should accept the challenge.
However, coming back to reality, I realize that if DelinquentMuse, who is one of those rare gamers who can beat those ridiculous Dark Souls SL1, no death challenges with her eyes closed, is struggling with Crash, that I don't think I'll be able to get through these levels.
I also learned from my Skyward Sword lesson to recognize my limitations, so I fought the urge to get this game, saving $40! Though, every time I peek at the game, the bright and fun colors kind of lure me in...hopefully I can continue to resist.
PS4 Controllers Revisited
Visiting with my friend, I was horrified when I realized I forgot to bring the Cronus Max (update: the preferred product for cross controller gaming is the XIM4) so I can use the XBox One Pro Elite controller with the PS4.
Upset, I was forced to use the DS4 and/or the Nacon Pro Revolution, a third party controller made for the PS4 that I gave to my friend after seeing how bad it was when I first got it. Trying to see the positives of this over-sight, I thought to myself, that this is all for the best since I can see if I exaggerated and worse yet, misrepresented to my dear blog readers, just how uncomfortable these controllers are. So it's good to verify if these controllers truly are as ghastly as I thought they were.
After adjusting to the controls of the Nacon, I thought, "this isn't that bad" and I appreciated how light it was, and how it has offset analog sticks, with the preferred left analog stick being convex with small circumference (so you can roll your fingers around the top of the left analog stick with more control), and the right stick being dome shaped.
Come to find out, after an extra hour of use, the Nacon became extremely uncomfortable and then intolerable. The problem with the Nacon is that the controller doesn't fit my hand shape, so it doesn't feel natural like the XBox One controllers.
The other problem is that between the trigger buttons and where you naturally rest your index fingers, there's a vertical wall that forces your index fingers to be in one place, and one place only. Whenever your fingers are locked and forced into one position and ONLY one position (where there's literally no wiggle room), it becomes extremely uncomfortable.
Per Nacon, they said they received input from professional gamers, which they probably did, but also most likely didn't listen to them, or misinterpreted what they had to say, coming up with such an atrocious scheme. No professional or non-professional gamer, for that matter, would feel comfortable with this controller.
After experiencing discomfort, I then switched to the DS4. I also felt it was pretty decent and found that it was comfortable being light, and was wondering why I complained about it in the first place. However, after 30 minutes, the feelings I've had for it came rudely to the surface.
Because it's made out of very hard, smooth plastic, your hands slide all over the controller, and the hardness of the controller felt like it was bruising my hand. This is in stark contrast to the soft, rubberized texture of the brilliant XBox One Pro Elite controller. The rubberized skin acts like a cushion, and the shape of the XBox controller fits my hands perfectly.
The DS4's analog stick tops are the worst of BOTH worlds, neither being convex nor concave, but flat. The fact that the tops of the sticks are wide, you don't get the tight control of the more narrow left analog stick of the One controller.
The other major issue is that the sticks are symmetric, so the left analog stick is NOT near the L1/L2 triggers. The most used controls are the left analog stick and the left triggers, so you want to place them close together.
The rationale is that your hand's natural resting state is your thumb and index fingers together, rather than forced apart in an awkward C-shape, which is what the DS4 left analog stick forces you to do. I'm sure you've never rested or seen another person rest their hands with their thumbs and index fingers forced apart in a wide C-shape?!??
I actually became angered and frustrated with Sony for making such a bad and cheap controller. First, they are getting all the exclusive deals for the AAA FPS shooters, and yet, they still cling to the symmetric controls layout.
This is a fetish that Sony has to get over. If the PS5 becomes just as successful as the PS4, and Sony wants to monopolize all the exclusive FPS deals for the next generation, in order to truly become the King of the FPS, they MUST make the analog sticks off-set. For now, despite all of Sony's FPS deals, Microsoft still remains the King of the FPS.
Further, Sony needs to make the controller larger and shaped like the XBox One, which seems to fit all hand shapes and sizes. I have extremely small hands (significantly smaller than Donald Trump's), so I really don't know how people with larger hands can even use the tiny DS4 controller.
If I were Sony's CEO, I would strike a deal with Microsoft that if I allow for cross-platform online play (which is what Microsoft wants), they have to allow me to make an exact replica of the XBox One Pro Elite for all future PlayStations. Further, the Microsoft engineers will further design the DS4 Elite (as I would call it) to make it lighter (and balanced if you want to add weights to make it heavier). Also, instead of micro-usb connection, make it mini-usb or lightning connection for more stability.
So, yes, my impression of the DS4 and Nacon holds true, they are both hot garbage!
The How of Happiness Review
I've only Grand Archives and Archdragon Peak to memorize, and made save files for those 2 areas. I'm debating whether I should also memorize the DLC maps and items. I'm leaning towards yes, b/c even though I don't quite like the DLC, I love the boss battles.
Slave Knight Gael, our last ever SoulsBorne boss, is one of the best bosses I have ever faced, on par with Sir Alonne, Fume Knight, Ivory King, Lady Maria of the Astral Clocktower and Martyr Logarius (note how all my favorite bosses somehow came from the SoulsBorne series).
Furthermore, it's easy and quick to make save files for these DLC areas (i.e. I use a mule to level up my character in the 450s, lol), and it's my nature to be completionist. Once I memorize all these areas and items, the next goal is to get to NG+7 without using a mule, like I've done with DS1, DS2 and Bloodborne.
Knowing My Limitations
Although I appreciate the sentiment, "Anything's possible", in gaming, I find that knowing my limits is important in some cases. As I was upset with the lack of sophisticated dungeon design in Breath of the Wild, I turned my attention to Skyward Sword as it has been noted to have some of the best dungeon designs of the series.
However, my friend kept telling me how bad the controls are, and that I should watch the game, which would count as completing the game, and clearing out the backlog. If that sounds unsatisfying to you, it was doubly so for me.
Further, I thought he was exaggerating, because after all, I beat TWO Dark Souls 2 no death runs, pre- and post-patch 1.08, so I was feeling quite smug and satisfied. Lightning miracles were nerfed post-patch 1.08, so I completed a second no death run using a different, more difficult build. I thought that since I have the video game street cred with 2 no death runs under my belt, I won't have any problems with Skyward Sword.
Already the game hooked me in, because, yes I DID wonder why Link's bird isn't with him, so at least the game has an intriguing story. The first quest I did was returning a cat to his or her owner. Unfortunately, I dropped the cat which made me shriek, because it took me 10 minutes just to get to the cat in the first place, due to the extremely difficult controls. What that means is that I have to press, I believe, the trigger button, AND wave the Wii-Mote control around to move the camera to find where the cat is, at every step of the way.
What that made me realize is, how am I supposed to go through even more complicated areas if it's so difficult to move the camera, which is such a basic mechanic? I quit after 1 hour of struggling with the motion controls, but was proud that I was able to return the cat to the owner. After that experience, I feel that the best gamers tend to be speed-runners, and anyone who was able to beat Skyward Sword!
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| Crash Bandicoot--An Ophthalmologist's Nightmare |
I thought, well even though it's a platform game, a genre that I tend to avoid, it has a story and Crash is a fun character, so it could transcend the genre like Ori and the Blind Forest.
Further, everyone on Twitch was playing the game and it looked intriguing due to the bright colors and fun sound effects.
Luckily, I saw DelinquentMuse play the game, and she was struggling during the notorious "High Road" level. I can see myself getting easily angered, dying and struggling so much, with the flute music taunting you. At the same time, that also spurred me on, that maybe I should accept the challenge.
However, coming back to reality, I realize that if DelinquentMuse, who is one of those rare gamers who can beat those ridiculous Dark Souls SL1, no death challenges with her eyes closed, is struggling with Crash, that I don't think I'll be able to get through these levels.
I also learned from my Skyward Sword lesson to recognize my limitations, so I fought the urge to get this game, saving $40! Though, every time I peek at the game, the bright and fun colors kind of lure me in...hopefully I can continue to resist.
PS4 Controllers Revisited
Visiting with my friend, I was horrified when I realized I forgot to bring the Cronus Max (update: the preferred product for cross controller gaming is the XIM4) so I can use the XBox One Pro Elite controller with the PS4.
Upset, I was forced to use the DS4 and/or the Nacon Pro Revolution, a third party controller made for the PS4 that I gave to my friend after seeing how bad it was when I first got it. Trying to see the positives of this over-sight, I thought to myself, that this is all for the best since I can see if I exaggerated and worse yet, misrepresented to my dear blog readers, just how uncomfortable these controllers are. So it's good to verify if these controllers truly are as ghastly as I thought they were.
After adjusting to the controls of the Nacon, I thought, "this isn't that bad" and I appreciated how light it was, and how it has offset analog sticks, with the preferred left analog stick being convex with small circumference (so you can roll your fingers around the top of the left analog stick with more control), and the right stick being dome shaped.
Come to find out, after an extra hour of use, the Nacon became extremely uncomfortable and then intolerable. The problem with the Nacon is that the controller doesn't fit my hand shape, so it doesn't feel natural like the XBox One controllers.
The other problem is that between the trigger buttons and where you naturally rest your index fingers, there's a vertical wall that forces your index fingers to be in one place, and one place only. Whenever your fingers are locked and forced into one position and ONLY one position (where there's literally no wiggle room), it becomes extremely uncomfortable.
Per Nacon, they said they received input from professional gamers, which they probably did, but also most likely didn't listen to them, or misinterpreted what they had to say, coming up with such an atrocious scheme. No professional or non-professional gamer, for that matter, would feel comfortable with this controller.
After experiencing discomfort, I then switched to the DS4. I also felt it was pretty decent and found that it was comfortable being light, and was wondering why I complained about it in the first place. However, after 30 minutes, the feelings I've had for it came rudely to the surface.
Because it's made out of very hard, smooth plastic, your hands slide all over the controller, and the hardness of the controller felt like it was bruising my hand. This is in stark contrast to the soft, rubberized texture of the brilliant XBox One Pro Elite controller. The rubberized skin acts like a cushion, and the shape of the XBox controller fits my hands perfectly.
The DS4's analog stick tops are the worst of BOTH worlds, neither being convex nor concave, but flat. The fact that the tops of the sticks are wide, you don't get the tight control of the more narrow left analog stick of the One controller.
The other major issue is that the sticks are symmetric, so the left analog stick is NOT near the L1/L2 triggers. The most used controls are the left analog stick and the left triggers, so you want to place them close together.
The rationale is that your hand's natural resting state is your thumb and index fingers together, rather than forced apart in an awkward C-shape, which is what the DS4 left analog stick forces you to do. I'm sure you've never rested or seen another person rest their hands with their thumbs and index fingers forced apart in a wide C-shape?!??
I actually became angered and frustrated with Sony for making such a bad and cheap controller. First, they are getting all the exclusive deals for the AAA FPS shooters, and yet, they still cling to the symmetric controls layout.
This is a fetish that Sony has to get over. If the PS5 becomes just as successful as the PS4, and Sony wants to monopolize all the exclusive FPS deals for the next generation, in order to truly become the King of the FPS, they MUST make the analog sticks off-set. For now, despite all of Sony's FPS deals, Microsoft still remains the King of the FPS.
Further, Sony needs to make the controller larger and shaped like the XBox One, which seems to fit all hand shapes and sizes. I have extremely small hands (significantly smaller than Donald Trump's), so I really don't know how people with larger hands can even use the tiny DS4 controller.
If I were Sony's CEO, I would strike a deal with Microsoft that if I allow for cross-platform online play (which is what Microsoft wants), they have to allow me to make an exact replica of the XBox One Pro Elite for all future PlayStations. Further, the Microsoft engineers will further design the DS4 Elite (as I would call it) to make it lighter (and balanced if you want to add weights to make it heavier). Also, instead of micro-usb connection, make it mini-usb or lightning connection for more stability.
So, yes, my impression of the DS4 and Nacon holds true, they are both hot garbage!
The How of Happiness Review








