Sunday, July 23, 2017

Dark Souls 3, Gaming Limitations, Revisiting Controllers (Monday Musings 3)

Dark Souls 3 Progress
I've only Grand Archives and Archdragon Peak to memorize, and made save files for those 2 areas. I'm debating whether I should also memorize the DLC maps and items. I'm leaning towards yes, b/c even though I don't quite like the DLC, I love the boss battles.

Slave Knight Gael, our last ever SoulsBorne boss, is one of the best bosses I have ever faced, on par with Sir Alonne, Fume Knight, Ivory King, Lady Maria of the Astral Clocktower and Martyr Logarius (note how all my favorite bosses somehow came from the SoulsBorne series). 

Furthermore, it's easy and quick to make save files for these DLC areas (i.e. I use a mule to level up my character in the 450s, lol), and it's my nature to be completionist. Once I memorize all these areas and items, the next goal is to get to NG+7 without using a mule, like I've done with DS1, DS2 and Bloodborne.

Knowing My Limitations 
Although I appreciate the sentiment, "Anything's possible", in gaming, I find that knowing my limits is important in some cases. As I was upset with the lack of sophisticated dungeon design in Breath of the Wild, I turned my attention to Skyward Sword as it has been noted to have some of the best dungeon designs of the series.

However, my friend kept telling me how bad the controls are, and that I should watch the game, which would count as completing the game, and clearing out the backlog. If that sounds unsatisfying to you, it was doubly so for me.

Further, I thought he was exaggerating, because after all, I beat TWO Dark Souls 2 no death runs, pre- and post-patch 1.08, so I was feeling quite smug and satisfied. Lightning miracles were nerfed post-patch 1.08, so I completed a second no death run using a different, more difficult build. I thought that since I have the video game street cred with 2 no death runs under my belt, I won't have any problems with Skyward Sword.

Already the game hooked me in, because, yes I DID wonder why Link's bird isn't with him, so at least the game has an intriguing story. The first quest I did was returning a cat to his or her owner. Unfortunately, I dropped the cat which made me shriek, because it took me 10 minutes just to get to the cat in the first place, due to the extremely difficult controls. What that means is that I have to press, I believe, the trigger button, AND wave the Wii-Mote control around to move the camera to find where the cat is, at every step of the way.

What that made me realize is, how am I supposed to go through even more complicated areas if it's so difficult to move the camera, which is such a basic mechanic? I quit after 1 hour of struggling with the motion controls, but was proud that I was able to return the cat to the owner. After that experience, I feel that the best gamers tend to be speed-runners, and anyone who was able to beat Skyward Sword!

Crash Bandicoot--An Ophthalmologist's Nightmare
I was also intrigued with the new Crash Bandicoot trilogy remake since the marsupial is absolutely adorable and completely wild and zonkers.

I thought, well even though it's a platform game, a genre that I tend to avoid, it has a story and Crash is a fun character, so it could transcend the genre like Ori and the Blind Forest.

Further, everyone on Twitch was playing the game and it looked intriguing due to the bright colors and fun sound effects. 

Luckily, I saw DelinquentMuse play the game, and she was struggling during the notorious "High Road" level. I can see myself getting easily angered, dying and struggling so much, with the flute music taunting you. At the same time, that also spurred me on, that maybe I should accept the challenge.

However, coming back to reality, I realize that if DelinquentMuse, who is one of those rare gamers who can beat those ridiculous Dark Souls SL1, no death challenges with her eyes closed, is struggling with Crash, that I don't think I'll be able to get through these levels.

I also learned from my Skyward Sword lesson to recognize my limitations, so I fought the urge to get this game, saving $40! Though, every time I peek at the game, the bright and fun colors kind of lure me in...hopefully I can continue to resist.

PS4 Controllers Revisited
Visiting with my friend, I was horrified when I realized I forgot to bring the Cronus Max (update: the preferred product for cross controller gaming is the XIM4) so I can use the XBox One Pro Elite controller with the PS4.

Upset, I was forced to use the DS4 and/or the Nacon Pro Revolution, a third party controller made for the PS4 that I gave to my friend after seeing how bad it was when I first got it. Trying to see the positives of this over-sight, I thought to myself, that this is all for the best since I can see if I exaggerated and worse yet, misrepresented to my dear blog readers, just how uncomfortable these controllers are. So it's good to verify if these controllers truly are as ghastly as I thought they were.

After adjusting to the controls of the Nacon, I thought, "this isn't that bad" and I appreciated how light it was, and how it has offset analog sticks, with the preferred left analog stick being convex with small circumference (so you can roll your fingers around the top of the left analog stick with more control), and the right stick being dome shaped.

Come to find out, after an extra hour of use, the Nacon became extremely uncomfortable and then intolerable. The problem with the Nacon is that the controller doesn't fit my hand shape, so it doesn't feel natural like the XBox One controllers.

The other problem is that between the trigger buttons and where you naturally rest your index fingers, there's a vertical wall that forces your index fingers to be in one place, and one place only. Whenever your fingers are locked and forced into one position and ONLY one position (where there's literally no wiggle room), it becomes extremely uncomfortable.

Per Nacon, they said they received input from professional gamers, which they probably did, but also most likely didn't listen to them, or misinterpreted what they had to say, coming up with such an atrocious scheme. No professional or non-professional gamer, for that matter, would feel comfortable with this controller.

After experiencing discomfort, I then switched to the DS4. I also felt it was pretty decent and found that it was comfortable being light, and was wondering why I complained about it in the first place. However, after 30 minutes, the feelings I've had for it came rudely to the surface. 

Because it's made out of very hard, smooth plastic, your hands slide all over the controller, and the hardness of the controller felt like it was bruising my hand. This is in stark contrast to the soft, rubberized texture of the brilliant XBox One Pro Elite controller. The rubberized skin acts like a cushion, and the shape of the XBox controller fits my hands perfectly.

The DS4's analog stick tops are the worst of BOTH worlds, neither being convex nor concave, but flat. The fact that the tops of the sticks are wide, you don't get the tight control of the more narrow left analog stick of the One controller.

The other major issue is that the sticks are symmetric, so the left analog stick is NOT near the L1/L2 triggers. The most used controls are the left analog stick and the left triggers, so you want to place them close together.

The rationale is that your hand's natural resting state is your thumb and index fingers together, rather than forced apart in an awkward C-shape, which is what the DS4 left analog stick forces you to do. I'm sure you've never rested or seen another person rest their hands with their thumbs and index fingers forced apart in a wide C-shape?!??

I actually became angered and frustrated with Sony for making such a bad and cheap controller. First, they are getting all the exclusive deals for the AAA FPS shooters, and yet, they still cling to the symmetric controls layout.

This is a fetish that Sony has to get over. If the PS5 becomes just as successful as the PS4, and Sony wants to monopolize all the exclusive FPS deals for the next generation, in order to truly become the King of the FPS, they MUST make the analog sticks off-set. For now, despite all of Sony's FPS deals, Microsoft still remains the King of the FPS.

Further, Sony needs to make the controller larger and shaped like the XBox One, which seems to fit all hand shapes and sizes. I have extremely small hands (significantly smaller than Donald Trump's), so I really don't know how people with larger hands can even use the tiny DS4 controller.

If I were Sony's CEO, I would strike a deal with Microsoft that if I allow for cross-platform online play (which is what Microsoft wants), they have to allow me to make an exact replica of the XBox One Pro Elite for all future PlayStations. Further, the Microsoft engineers will further design the DS4 Elite (as I would call it) to make it lighter (and balanced if you want to add weights to make it heavier). Also, instead of micro-usb connection, make it mini-usb or lightning connection for more stability.

So, yes, my impression of the DS4 and Nacon holds true, they are both hot garbage!

The How of Happiness Review

Monday, July 17, 2017

The How of Happiness Review

Lyubomirsky's The How of Happiness summarizes the latest scientific research into the field of Happiness Studies and how most of us can obtain happiness. It doesn't promise that everyone can be happy, as she notes, responsibly, that if your basic needs aren't met and your life is threatened and/or in an abusive situation, it's very difficult to be happy. Though there are rare people that despite their awful situations, are nevertheless happy.

But that's not likely the case for most of us as we do need to be safe and have our basic needs met before we can actualize. It's interesting as the field of Happiness Studies, in effect, has shown that the primary goal of all societies SHOULD be eradicating poverty and violence, so that we can then move to the goal of being happy.

Further, Dr. Lyubomirsky also notes that if you're clinically depressed, and she includes a short depression scale to see if you may be depressed, to see a psychiatrist as she responsibly notes that you can't go from being depressed to being happy and fulfilled. It's like having a leg fracture, but then expecting to run a marathon.

As for preparation before seeing a psychiatrist, she has an excellent section at the end of the book that describes the various antidepressants, and what to expect, so as to make your visit to the psychiatrist not scary and daunting. It's an impressive section, as I was wondering, did she read and master Stahl's Essential Psychopharmacology: Neuroscientific Basis and Applications? She's not advocating the b.s. that "everyone can be happy", but you can be if you put in the effort and seek necessary help.

For most of us who do have our basic needs and safety met, and don't fall under the clinically depressed range, we can be happy, rather than merely living a daily grind.  She also spends part of the book going into the empirical research that shows that as long as we fit that criteria, we can be happy. The other extremely interesting thing about a lot of these happiness exercises, is that they're free or inexpensive, and some aren't time-consuming, so it's doable for us.

In other words, they are practical to implement, and not out of reach for most of us. For instance, I've literally read some self-help books that say, "write a best-seller" as the royalties will help financially (as if we can all be J.K. Rowling or Stephen King), or travel to enjoy new, interesting experiences, as if we all have thousands of dollars to blow on exotic travels.

After discussing the above caveats, the author then outlines steps, as well as pitfalls that we may face during this journey in achieving happiness. She writes in a very clear, easy to read, and interesting manner. Martin Seligman, M.D., considered one of the fathers of the field of Happiness Studies, often refers to her work, I think because of her very clear and engaging writing style.

A lot of self-help books don't address the pitfalls, so this book is remarkable in that she adds a lot of trouble-shooting and other examples to follow if the recommendations don't seem to be helpful to you. Here are some of the pitfalls she addresses:

The first pitfall is the cynicism, as the 12 categories you can do to be happy will make most of us snicker and cringe, such as "expressing gratitude", "random acts of kindness", "nurturing relationships" and other platitudes.

However, the author goes into the scientific research into why these activities increase happiness, and different ways of implementing these exercises that they no longer sound cheesy, but rather uplifting and refreshing. I found the exercise in gratitude especially compelling (that is, to me, as everyone is different) because reading my journal of appreciation, I was in tears with the realization of how fortunate I am.

The second pitfall is that there's sure to be very perfectionist/OCD people out there who will do every activity to the exact letter, thereby burning out. Or if not able to implement every single step, to feel depressed and a failure. The author does a superb job in explaining the importance of choosing activities that you actually enjoy and have time to do, and to avoid doing those exercises in a duty/chore/routine manner that will fuel resentment. The goal is to be happy, after all, and not feel defeated.

I think this is one of the strengths of the book, for us to find the exercises that we enjoy and create our own ways to be happy that's individualized, rather than following a program like a robot. So, if you cringe at expressing gratitude, there are other activities that you can chose, and they're quite varied, so all personality types will find something we'll enjoy.

Lyubomirsky also includes questionnaires to help you hone in on what activities you'll most likely enjoy, and based on your likes, she cross-references other categories that you can pursue. Some of these exercises don't even take time for those who are extremely busy, such as being present in the moment, even while working. 

In other words, she gives out practical, doable activities that anyone can accomplish, most of them free activities and/or not taking up time if we're strapped for time and resources.

The third pitfall is how to continue to motivate yourself as we tend to go back to our normal routine and old habits, as it does take effort to implement and be creative. Again, Lyubomirsky describes steps to help motivate yourself to get back on track, and most importantly, to be kind to yourself if you "slide".

The book was especially helpful to me in outlining the scientific studies showing that these categories do in fact lead to happiness. I also appreciate the book addressing the myths we have that make us happy, which actually don't lead to happiness in the long-run. So you can avoid these myths, and pursue the activities that truly do lead to happiness, per scientific data. You can be assured that you're not "wasting your time" doing these enriching, scientifically-backed, activities, and avoid the myths that will just waste your time, money and efforts.

I will point out a couple of examples, as it's beyond the scope of the review to outline all the myths, and the scientifically-backed happiness activities. I remember being very happy when I got my first ever iPhone, which was the 6 Plus. I took such good care of it and admired it at first.

But after a few weeks (or even less?), I'm like "whatever".  Fast forward 2 years later, I actually drop the iPhone with a blase attitude, and I've seen my coworkers also dropping their expensive, even new smart phones, also with a whatever attitude: not one coworker "gasped" when they dropped their phones.

Maybe I have such a jaded attitude toward the iPhone 6 Plus, because I'm bored with it, and that if it breaks (so I don't really care if I drop it by accident), that would give me an excuse to get a new, exciting phone. But then, this new phone will get boring, and the cycle continues.

At any rate, this shows that achieving wealth and material possessions beyond the basic necessities, such as getting the coolest thing, is very short-lived and un-sustaining, and doesn't lead to happiness. If you forgo the materialism, it's a true win-win situation: you save money and pay your bills/debts, and you can do something else that's more fulfilling.

However, it "never gets old" being with my friends, even while doing boring chores together, and it's always fun and joyful petting and playing with my cats, so the mantra of "nurturing relationships" really is a happiness activity, and is actually fun, basically free and practical to do. Unlike the iPhone, no one ever has the thought of wanting new cats/dogs to replace your loved, old pets.

Rating: A+.  I would recommend going to your local bookstore and/or library to check out the book first, take notes if you find anything helpful, and to get a copy if and only if you find the book useful.

Attractive Dark Souls 3 Characters

Domino, Ashen One, Dark Souls 3
The hardest thing about Dark Souls 3 is creating attractive characters. Here are the sliders for my male and female characters, which I found on the internet and just copied the numbers. If the category isn't listed, then it's the default one.

Unfortunately, when I attempted to make the character look less "pasty", it appeared to mess up with the other appearance categories, so I didn't change the skin tone. Fortunately, though, they don't appear pasty in-game.

The first one is my male character, named after my cat, Domino.

Age: Young
Build Detail:  128/128/128/128/128
Base Skin Color:  155/140/130
Skin Color:  243/221/115/77/101/106/132/160

FACE DETAIL
  • Features:  50/100/10 
  • Face Shape 
    • Facial Balance:  116/1/130/243/68/73
    • Forehead/Glabella:  188/228/199/158/69/93
    • Brow Ridge:  57/27/101
    • Eyes:  180/215/188/124
    • Nose Ridge:  138/193/105/42/119/80/181 
    • Nostrils:  186/96/154/94
    • Cheeks:  142/153/161/146/84
    • Lips:  198/74/129/0/215/90
    • Mouth:  205/130/97/214/144/200
    • Chin:  70/96/69/69/222/150/170 
    • Jaw:  153/161/72/207 
  •  Hair/Facial Hair
    • Hair/Brow/Beard:  0/0/0
    • Hair:  1st row, 2nd column.
    • Hair Color:  0/0/0
    • Brow:  4th row, 3rd column 
    • Brow Color:  0/0/0
    • Beard:  1st row, 2nd column 
    • Beard Color:  0/0/0
    • Eyelashes:  1st row, 2nd column
    • Eyelash color:  0/0/0
  • Pupils
    • Pupils: 1st row, 1st column
    • Color of Pupils:  53/38/17
  • Cosmetics
    • 153/116/100/140/80/80/117/137
N.C., Esq. At Your Service
This second one is my female character, named after my cat, Niki, and is the pretentious, self-important, full of herself, aggressive persona and "guest writer", N.C., Esq.  
  
Age: Young
Build Detail:  95/60/0/40/55
Base Skin Color:  145/130/120
Skin Color:  160/130/140/140/125/115/135/130

FACE DETAIL
  • Features:  20/135/0 
  • Face Shape:
    • Facial Balance:  130/130/130/150/230/120
    • Forehead/Glabella:  150/210/80/130/20/135
    • Brow Ridge:  255/135/130
    • Eyes:  50/160/155/92
    • Nose Ridge:  150/90/95/100/160/150/140
    • Nostrils:  135/115/95/25
    • Cheeks:  95/160/130/145/155
    • Lips:  255/135/73/0/255/120
    • Mouth:  190/255/185/80/75/135
    • Chin:  180/170/130/130/130/160/110
    • Jaw:  200/90/50/110
  • Hair/Facial Hair
    • Hair/Brow/Beard:  220/85/52
    • Hair:  4th row, 1st column
    • Hair Color:  220/85/52
    • Brow:  4th row, 3rd column
    • Brow Color:  255/85/52
    • Eye lashes: 2nd row, 1st column
    • Eyelash color:  0/0/0
  • Pupils
    • Pupils:  1st row, 3rd column
    • Color of Pupils:  80/100/180
    • Cosmetics:  130/115/100/180/40/50/165/120
I'm a feminist and against looks-ism, but in video games, we want to enjoy fantasy so female and male eye candy is a must. At any rate, are these characters hot or not, and please feel free to share your own favorite characters!

The How of Happiness Review

Sunday, July 16, 2017

Wall Street Journal--Avoid Unless It's Free, Dark Souls 3 (Monday Musings 2)

My Wall Street Journal Experience
From my understanding, the Wall Street Journal is a newspaper, so it should report on the news in as objective manner as possible, like other newspapers. Yes, Wall Street is predominantly in the title, so I expected the emphasis on finances.

I was thinking that their business section would be way more in-depth than other newspapers, and then the main news, sports, arts section would be as is per other newspapers. At any rate, I decided to subscribe to it as it was extremely cheap at the time at only $25/year for new subscribers, if my memory serves me correctly, so why not? It's a rather nice experience to drink coffee and read the newspaper in the morning.

Unfortunately, this was during the time of the Bernie Madoff scandal, so every single article was about him for weeks and weeks on end. After the second week, I was so sick of reading yet another article describing how a Ponzi Scheme works. I mean, enough already, he swindled very rich, distinguished people and organizations, let's move on!

It has gotten to the point that there's a mention of Madoff even in sections where this topic is irrelevant (i.e. Sports section). If they didn't mention Madoff in the Arts or Sports sections, there's mention of money in some round-about, irrelevant way.

When I cancelled the subscription, the nice customer representative asked why since I already paid for the year, and I answered, "I just can't take reading another article about Bernie Madoff".

She laughed knowing that it reached such a ridiculous level. Again, this newspaper has the words Wall Street in it, but the emphasis on money, money and money was extremely amusing to me, no matter what the topic, as mentioned above.

To say they have a money fetish is quite an understatement. If I were their food journalist and wrote a recipe like this, I'd get an immediate raise, promotion, and a larger office with a magnificent view.

International Award-Winning Chocolate Chip Recipe Ingredients:
1/2 cup (1 stick) unsalted butter
3/4 cup packed dark brown sugar 
2 large eggs
1 teaspoon pure vanilla extract
1 (12-ounce) bag semisweet chocolate chips, or chunks
2 1/4 cups all-purpose flour
3/4 teaspoon baking soda
1 tsp fine salt

Evenly position 2 racks in the middle of the oven, and preheat at 375 degrees. Next, the global chocolate market is expected to grow from $83.2 billion in 2010 to $98.3 billion in 2016 at an estimated CAGR of 2.7% from 2011 to 2016. 

Rating: D- to F.  Recommended as long as there's NO major financial scandal and you can get a subscription free. Otherwise, NOT recommended.

Dark Souls 3 Progress and Wishes
I made Platinum, which is considerably easier than my new goal of memorizing the maps and all item placements! I wanted to do this as I'm sick of scrambling about not knowing where I was going, and getting killed. I felt that if I knew exactly where to go, I can then "stop and smell the roses" and truly enjoy the amazing scenery.

So, going through the game in more depth, I keep thinking over and over again, how there needs to be an Orange Charred Ring, a ring that allows you to cross the lava in the Smouldering Lake area, without getting burnt to a crisp, so you can get the items there.

As it stands, you need to be rather high health with all flame-resistant equipment, and then chug estus after estus, get the item, and then die if you can't make it back. I recall that in Dark Souls 1, you still lose health, but you can make it through as long as you chug estus once in awhile with flame-resistant gear.  At any rate, I think it would make sense to be rewarded with this ring as a guaranteed drop after defeating the Smouldering Lake boss, Old Demon King.

Likewise, why can't Dark Souls 3 have the equivalent of the Dark Souls 1 Rusted Iron Ring, where you can go through deep waters/mud without being so terribly slowed down?

I don't know if the thinking is that it'll make the Farron swamp, Crucifixion woods and other areas "too easy", which is nonsense, since you have to give up a ring slot to wear this ring, so it's a fair trade-off.

Perhaps they could allow for the Rusted Iron Ring after defeating the Abyss Watchers in the Farron area, if they really want you to slog through the swamp before getting the ring. I'm sure if From felt that there are "lore considerations", they can make stuff up to include these 2 rings in the game.

If this goes against past lore, then maybe make up consumables or spells that give you lava resist, or motion enhancement, and you can  easily make up new lore as to why these items exist, that will fit the world-view.

Dark Souls 3 Tips for the Elder Ghru and Great Crab
I noticed that the Elder Ghrus that I complained about can all be sniped to death by using the environment as cover. The first Elder Ghrus you encounter, you can run up the bridge that you snuff out the candle, and run past the arch. 

So if you find one chasing you, run to that bridge and go slightly past the arch. Then shoot with arrows. They really stand there trying to get at you, but not advancing, stuck in the arch.
Elder Ghru

As for the 3 clumped together Elder Ghrus that give you the Pharis items, you can also snipe. Go to the 2nd bonfire (Keep Ruins) and head to the section where the three poison-spewing enemies are. Facing the bonfire, the Ghrus are grouped together on your left. They are hard to see, but they are there.

Snipe one Ghru, and as he's approaching, hide behind the wall of rocks that is closest to the swamp (NOT the wall of rocks that is closer to the bonfire as the magic splashes onto you). 

The Ghru will approach so you can keep shooting at him, and hide behind that wall for cover. Once hidden, he will return back to his area. I prefer shooting b/c it's very safe (albeit takes patience), but if you're bold enough, you can do a plunge attack to kill him faster. Rinse and repeat until dead.
Great Crab

As for the lone great crab in the corner section of the Farron Swamp (where all those items are clustered), I never realized this as I never placed myself in the correct spot.

If you head towards the only visually evident thin white birch tree, and hold up your shield (preferably with 100% physical block), the Giant Hawkeye Gough whom you made friends with back in the Undead Settlement, will shoot the crab for you.

I would just keep blocking, but if you want to save time, when the Giant's arrow stuns the crab, you can get a couple swipes in. But the reality is, his arrows are so deadly and true, he can kill the crab for you. I'm still in process of memorizing the areas and all items, so I'll probably come up with more tips during this journey.

The How of Happiness Review

Thursday, July 13, 2017

Why I Don't Find the Nintendo Switch Compelling

I was admittedly upset when I found out that Nintendo was going to develop the new Nintendo Switch, which means they won't support the Wii U going forward, given their past history of dropping support quickly in favor of the new console. At the same time, I understand that Nintendo was losing money on the Wii U, so I really couldn't blame them. I just had that bitter taste in my mouth finding out, because I absolutely loved my Wii U the most out of all the consoles, early in this console generation. My favorite now is the PS4.

I don't know how I stumbled upon articles about Conflict Minerals and their use in electronic components, but I did. So curious, I wanted to see where Microsoft, Nintendo and Sony obtain their sources. I was upset to see that Nintendo uses conflict minerals, but not Microsoft or Sony. Even so, I felt that Nintendo may move to Microsoft's and Sony's position in the future, but this news made the upcoming console even less appealing.

I then found out that Nintendo will take down anyone's Nintendo videos if you're not a member of their White List program. Once approved, you're prohibited from displaying non-Nintendo content. Not only that, you can't just show any Nintendo game, it must be a game that is on their approved White List, otherwise they can ban your channel. No other game developer in the world demands this, as they smartly realize that by allowing people to stream their games without restriction or penalty, they get free advertising worth millions.

They have also sent cease and desist to programmers who made FREE remakes, such as the wonderful Another Metroid Remake 2 (AM2R), whereas Sega actually HIRED the person who made free Sonic the Hedgehog games, realizing they've hired the best employee possible. Indeed, anyone who codes your game with no financial incentive, clearly loves the game and is passionate and Sega found an ideal employee, saving a lot of money from head hunting.

There was still a little doubt in my mind whether I wanted the Switch or not, because of the strength of their first and second-party games, but it became a firm decision to avoid the Switch when my friend lost a lot of his revenue to Nintendo. The negative practices in theory described above didn't really hit home until I experienced the pettiness of Nintendo on a personal basis. That definitely made my decision to buy the Switch an emphatic "no".

What completely cemented this decision and made me realize that I'm doing the absolute right thing, is the reveal of the next main entry (NOT spin-off) Monster Hunter: World that will be on PC, PS4 and XBoxOne. Indeed, this made me yell like a banshee since the series can now take advantage of the current-gen technology, and unleash it's true potential. I also thought with relief, "now, there's really no reason for me to own a Switch".

Given the track record of the past two Metroid Games, Metroid Prime 4 doesn't appear promising; Samus is effectively dead thanks to Metroid: Other M and even worse, Metroid Prime: Federation Force, she wasn't even the playable character.

Xenoblade Chronicles 2 looked underwhelming, and it's unclear if there'll be a Bayonetta 3 on the Switch. And, I'm not interested in any Mario games, even though Super Mario Odyssey looks incredible, with emphasis on exploration. It looks like a masterpiece from what I've seen.

However, I wonder, if I love Mario as much as my favorite series, would I get the Switch? My knee-jerk reaction is "hell no", but if I love the game as much as Dark Souls/Bloodborne and this system is the ONLY way I can play the series, I sheepishly admit that I would throw all ethics out the window and get the Switch, but only in very particular conditions.

I would wait until all the technical glitches are ironed out, as there seems to be a lot of problems and no apps (??!?) with the launch. The launch was clearly rushed to appeal to the Board and shareholders for the upcoming financial quarter.

Indeed, there were quite a few articles and videos about the dock scratching the screen, the left joy-con not syncing, and the poor design choices. Also, I have a feeling that once all the Nintendo fans buy the system, it might not continue to sell as well, and there will be an eventual price reduction.

I could be wrong, and perhaps since it's getting the 3DS games, it may take off and sell like hotcakes. However, remember, the Switch has to compete with the upcoming XBox One X and all the AAA 3rd party games, PS4's onslaught of AAA/must-have exclusives, and ubiquitous Smart Phone games, so I foresee price reduction.

As for the Conflict Minerals dilemma, I think Nintendo will move forward to conflict-free mineral program, or so I hope, as a lot of industries have moved to conflict-free sources.

As for the consumer, I can only justify getting the Switch under these rather stringent and tight conditions:
  1. The glitches must be worked out and basic apps are included such as Hulu, Netflix, YouTube, and the like.
  2. Price must be reduced drastically, as well as prices on the necessary accessories. And I mean drastically to $150. Remember, in addition to the accessories such as Pro Controller, you need to buy a screen protector and memory card, as well as game. This may end up costing $250 (that is if the base price is $150) which you can get a PS4 or XBox One S already bundled with a game for $250. 
  3. You can easily afford the console without blinking so you won't be upset if it breaks outside of warranty period.
  4. Super Mario Odyssey and anything Mario is truly your life-blood and soul, so the console is a "must". 
  5. You will NOT be upset if you use it for just one game.
 For now, I'm holding off.

The How of Happiness Review

Tuesday, July 11, 2017

Tales of Berseria: Overlooked Masterpiece

I'm waiting for my friend to write a more lucid review that I can reference. He has a knack for spelling things out with not only specificity but also with clarity.

The other reason for not writing a comprehensive review at the time of the game's release in the U.S. (January 2017) is thus. I was starting the blog, and felt that readers might find this blog having a "f*minist (f*minist now appears to be a swear word these days) agenda" in pushing games with women lead characters, since I've just written reviews of Gravity Rush 2 and Horizon Zero Dawn.

Indeed, it was ridiculously coincidental, that even I thought, "what's going on with all of these amazing games with women as the heroes?!?", such as Gravity Rush 2, Tales of Berseria, Horizon: Zero Dawn, and Nier: Automata all within several months of each other, and all when I just started this blog.  

Nevertheless, I feel compelled to put my 2 cents in. When I finished the game, I had the same sad and sinking feeling that I get whenever I'm so immersed in the video game, so this is a signal to me that I just played a masterpiece.

Therefore, I decided to play the game again, as I couldn't bear leaving it. So, on my second playthrough, I noticed that I missed a lot of the foreshadowing the first time around, which demonstrates how the game developers thought through every single plot point. Nothing in the game, even the smallest detail, is frivolous to the plot or character development.

The character portrayal of Velvet is the first element that made the game so immersive and relatable. Her loving and caring relationship with her brother (and vice versa) also pulls you into the game immediately, shown touchingly in the tutorial section of the game.

Secondly, each party member has a story line that's quite brilliant, and each of their quests uncover their personalities and motivations, that span the entire game. You're compelled to find out why they've decided to join Velvet's team. So, the party members' character developments are given just as much attention as Velvet's.

Because each of your team member comes from very different backgrounds so that they may not have much in common with each other, they're not "chummy" with each other like a lot of JRPGs, except for Laphicet's relationship with Velvet.

This is psychodynamically realistic because you can't necessarily expect a stranger that you'll meet to become your BFF. One of your team member's strategies to beating an overpowered boss is "we can beat him if we work together as a team". So I laughed when one of the members (Magilou?) actually remarked that this isn't going to happen, and that they needed to plan out another strategy. However, it made sense as to why they banded together as a team as they each have differing goals of their own to achieve.

Another strong emotional point of the game is that your enemies are so very despicable that you look forward to killing them--the only other video game enemy that I hate so much so viscerally was Alex in one of Xenoblade Chronicle X's side quests. I actually killed these enemies with gleeful abandon.

Although the dungeon and puzzle elements aren't as comprehensive or complex as Tales of Symphonia, the combat is quite addictive and fun, unlike Tales of Vesperia, where I abused the Holy Bottle (an item that makes you invisible to enemies) to escape all battles. 

There is a large diversity of enemies, but because the gameplay may be a bit "spammy", I tend to use the same techniques on all of them. However, the addictive element that led me to NOT escape battles is the challenge of building up these combos (filling the Break Soul gauge) so you can use Velvet's Consuming Claw.

In that case, you do need to implement strategic dodging and attack placement, and combined with the overpowering feeling of the Consuming Claw, the gameplay is very satisfying and addictive.

I've only played three games of the Tales series, and Tales of Berseria is hands down my favorite.

At any rate, I will post a link to my friend's review for a more in-depth look at this absolutely brilliant game.

The How of Happiness Review

Monday, July 10, 2017

Graphics Are Important in Video Games

In video gaming, there's always the argument of which is more important, gameplay/fps or graphics, and I was always in the gameplay is more important than graphics camp. My position was that developers should use computing resources for smoother frame rates, and concentrate on gameplay elements over graphics. Of course, this position doesn't make sense, as there are many games that have both great graphics AND gameplay.

However, if I were forced to chose, I was always in the gameplay camp as graphics weren't important to me until recently. Playing Final Fantasy VII, I used a walkthrough and wondered, what items are they talking about? I'm awful with spatial awareness with poor vision, but can I be that lost? What do you mean pick up the health potion at the start of the game (i.e. the train station)? Confused, I watched videos, and the item in question was a yellow dot on the floor. 

As for Chrono Trigger, I played the game almost blindly, and one of the few times I consulted a guide was when I thought I was at the mountain that you're supposed to enter, but I couldn't find the entrance; or, given my bad sense of directions, is this in fact the correct mountain? The video clarified that the entrance is this small black dot in the mountain that's hard to see.

The examples above show that these graphics are outdated, but they didn't impact how brilliant the games are, so I didn't understand why some gamers are so focused on graphics. In fact, I wondered, why can't more games be like Final Fantasy VII and Chrono Trigger?

So, until 2017, I found graphics irrelevant. However, as I mentioned in my prior posts, with Nioh and Breath of the Wild causing physical issues (eye-, neck-strain and headaches), I realize that graphics are absolutely crucial to the gaming experience. I feel developers should focus on graphics that have clean lines (i.e. anti-aliasing with no jaggies), and lighting/shading effects to make sure the game is in fact clear and not muddy like Nioh.

A game CAN be dark but also easy to see such as Hollow Knight. If Nioh had clear graphics like that, I'd definitely play it again to see if I can beat the end-game solo.

During the E3 2017 conference, there was a game featured that is Dark Souls-like called Ashen, exclusively for the XBoxOne/Windows. The lack of textures was disappointing--the characters don't even have two dots for eyes--that my immediate thought was why play this game when there are other games with more polished graphics and presentation such as Salt & Sanctuary (which I'll be getting once my backlog is reduced)?

Further, I didn't quite like the art direction and style of Ashen. Even so, at least Ashen doesn't appear that it would cause eye-strain, but the graphic presentation made it seem lackluster (perhaps unfairly).

I'm certainly not advocating bleeding-edge graphics like Uncharted 4 in all games, or incredible art direction like the movie, Spirited Away, but a game with decent, pleasant art with no jaggies is reasonable, and doesn't require untenable amounts of resources.

The How of Happiness Review

Wooden Jigsaw Puzzles: A Comparison (Monday Musings 80)

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