Saturday, September 16, 2017

Gaming Challenge--Being Healthy

I was quite amused by recent articles popping up, noting the scientific research in how video games can be good for you. While this may be true in theory, I must admit that due to the addictive nature of gaming, the cons actually outweigh the pros, where gaming is actually unhealthy in my case.

The greatest challenge of gaming to me is to adopt a healthy lifestyle while still enjoying video games. Too often, my alarm to get ready for bed (at 9:30 PM to give me 1 hour to get to a stopping point), as well as my friend calling/texting me with reminders, falls completely flat. One of us, or both of us, would invariably "forget" to call/text thanks to video games and the internet (yes! There are people who stay up until 3 AM watching cat YouTube videos).

Often, I would get to the save point well before 11 PM (my goal is to be in bed no later than 11 PM), but then excuses come up, such as: I'm only a few points away from leveling up so let's get to the next level, and the most deadly excuse, I want to find what's going to happen next, and then it becomes 3 AM. 

The other major excuse is when I don't have to work the next day. There are only so many hours of free time, so to maximize the free time, I cut down on sleep.

However, there are times when I resolve to be healthy, but only successful for about 1 week and then bad habits creep in, except for one time. That was when I wanted to accomplish the Dark Souls 2 no death run (I want that ring!), and quickly found out that I really have to be on point, especially against our dearest Freja, who made me almost give up.

With sleep deprivation and bad lifestyle habits, I kept failing despite DaimonDante coaching and encouraging me. DaimonDante is one of the reasons why the Dark Souls community (in general) is known to be so supportive. Please subscribe to his channel, he's an angel and took it upon himself to encourage me to not quit, and pushed me through.

Because of Freja, I decided I was going to get 8 hours of sleep, exercise, eat tons of fruits, vegetables, lean protein, whole grain, and exercise. It was very successful and I did so well with this for one month, but once I beat the no death run, the bad habits resume, then improving, in an endless cycle.

What triggered my now resolve to be healthy was due to delinquentMuse during one of her Twitch sessions. Muse is a hardcore, exceptional gamer, who does ridiculous no death and SL1 runs in the Dark Souls series in her sleep. It was around 8 PM and she gave us a warning that she'll end her session after finishing a mission coop with one of her chat members, because "it's getting late".

I wrote that it's only 8 PM, and she said that she needs to get ready for sleep. I was very impressed that she said that, as we gamers are known to lead unhealthy lifestyles. However, deep in the back of my mind, I had a feeling that she might continue gaming.

This was put to the test, because for some reason, the rather sweet chat member wanted to do a level 40 mission, but the party level was only 18, which I remarked that this is beyond the pale, but he simply wrote, "Muse will carry" which is true.

Muse's party could easily beat the enemies, but the issue is that there's time constraint as you have to kill the enemies before they destroy your forts. So the team failed the mission, but Muse, true to her word, said her good byes and went to bed! (Also do subscribe to delinquentMuse's channel as she is incredibly nice, and the chat party room is very welcoming, fun, comforting and supportive).

In this situation of a failed mission, I would've been even more determined to beat the mission, with the excuse, "okay just one more time" which then becomes 2, 3 and so forth. Seeing someone with the discipline to quit the game, I feel that I can do the same, and just take it one day at a time.

I don't want to overwhelm myself and do a "crash course" complete 180 lifestyle change as it tends to make people quit (even though I was successful doing this in the no death run challenge but that was out of desperation), so I'll work on going to bed before 11 PM.

It's easy to incorporate fruits and vegetables since my best friend makes these insanely delicious and healthy vegetable (with smattering of fruit) smoothies for me.  Then once it doesn't seem onerous, I'll then add gentle exercise.

I hope all gamers will adopt healthy lifestyles, as our health is the most important, especially in the light of recent news of a few young men dying due to gaming for straight days in a row.

As this is a struggle for me, do you also find that it's difficult to be healthy? If you're successful, what techniques do you use to keep on track?

The How of Happiness Review

Thursday, September 14, 2017

Why Video Games Are An Art Form

The most hoity toity, pretentious and elitist consumers of art (example being my made-up guest writer, N.C., Esq.) tend to claim that "Western Opera is the Highest Art Form", due to opera encompassing many artistic disciplines such as art, music, theater, dance, literature, whereas mere novels only encompass literature.

This snobby outlook is further helped by the fact that the majority of famous western operas are in Italian, some smattering in French, German, and only one that I can think of in English that's an opera standard, Hansel and Gretel. I can see N.C. putting on airs, quoting libretto in Italian.

Video games also encompass many art-forms including art, music, theater practice and theory, cinematography, photography, and literature.  It also surpasses western opera in snobbery in that the majority of mainstream video games are available not just in major Western languages, but also in all the major African, Eastern, and Middle Eastern languages. So by the reasoning above, if opera is considered art, then video games should be considered art as well.

I will now present the major arguments I've read against video games as an art form. Roger Ebert appears to compile most of the arguments I've seen floating around the internet, so click on the link if you're interested in getting a general idea.

One argument stems around video games being made for purely commercial purposes, unlike "pure" art where the intrinsic purpose is to express oneself creatively, and to understand the world and human relationships. In other words, using this precise argument, J.S. Bach, Michelangelo, et al are NOT artists since all of their works have been commissioned. Further, Bach and Mozart also had decent salaries as Kappellmeister, God forbid.

This is a slap in the face of the many fans of video games who recreated and even improved on games such as Sonic, Metroid and Pokemon for free, such as Another Metroid 2 Remake, which appears better than the original (appears because I only looked at it, but not played it, but the original looked unappealing), and is an absolutely brilliant game.

These incredible individuals crafted the games out of their own passion, love, and desire to express their creative and technical abilities. Further, like so-called "true artists" they want to share their passion with others by posting links to their free games, and not for profit.

Using this reasoning, these video game developers are even more of a "pure" artist than Bach, Michelangelo, Shakespeare, et al, since they didn't even make a penny from their work. So this reasoning is clearly facetious.

There's one vague critique that I've read where the issue is that video games are created purely as a form of entertainment, and not the loftier "true artistic" goals of understanding the world and relationships. This doesn't make sense to me. Are we supposed to grimace from pain when we go to the movies or the opera (albeit a Wagnerian one I can see), clutching the sides of our armrests out of agony? 

In fact, opera, considered the "Highest Art Form" among art snobs, was created specifically to entertain the masses, for hopeful profit. Opera then became a booming business when it became all the rage, in high demand, and hence commercially successful.

Verdi was basically a rock star back then and actually did crowd surfing. Again, there are the many gaming enthusiasts who coded video games because they want to express their vision and love of the medium, and not necessarily for entertaining others, or for profit.

However, even if video games were created purely as a means for profit and entertaining the "common masses" (as art snobs would put it) like opera was originally, saying that video games isn't art, is also saying that opera isn't either.

The next major argument is that video games have not achieved the level of quality of other fields in art, dance, literature, music and so forth. I think they have as represented by Chrono Trigger (interestingly it delves into Attachment Theories and Structural Family Therapy), Final Fantasy VII, Heavy Rain, Horizon: Zero Dawn, Tales of Berseria, The Last of Us, Ni No Kuni, Ori and the Blind Forest, amongst many others. 

This has gotten to the point where there are video games studies in Universities. I can see many interpretations of Sephiroth in Final Fantasy VII being dissected out thoroughly by professors, Ph.D. candidates and students, as they do in critical literature studies, given his complex psychology and origin story.

Even if you don't find Sephiroth a complex character, video games will continue to advance. It's incredible how we went from the very beginning of video game creation such as Pong to the sophistication of The Last of Us in just 20 years. Even in the art world, you can't go from humans just starting to write for the first time ever, and then 20 years later, out pops a Shakespearean play. I can see video games becoming more and more complex psychologically as time goes on, and very quickly, faster than other art media.

Another argument I see floating around in the "Video Games Are Not Art Camp" is that you interact with the game in order for the game to proceed, and the objective is to win or beat the game. Art is supposed to be passively observed, per the arguments.

If this were true, then literature is not an art form, since reading is very interactive, and you can't experience or find out what happens at the end until you read the entire book, much like video games.

If anything, reading is even more demanding interactively than playing video games as you have to think through each sentence if the novel is a masterpiece. If you didn't finish reading the book, you haven't completed it, just like when you didn't finish a game. I really don't see anything "passive" about reading.

With this line of reasoning that art must be passive, theater, along with literature, can never be an art form as actors and audience members sometimes interact directly with each other, breaking the fourth wall.

I remember watching my first play as a child, there was one scene where the actor is asking if she should follow this sinister person into the woods, and as kids, we kept yelling "no" over and over again, the actor kept pretending to waffle, but then deciding to follow the person despite our protests. This is very much like video games where you interact with the game, but the game follows a set plot, or plots as in Witcher 3.

Upon reading Ebert's article, and the portion where he wonders why gamers always have to insist that video games are art, I can only say, "Salt!". Are we really led to believe that the vast majority of gamers are wringing their hands out of anxiety that video games are not generally considered an art form by the public? I can see myself, playing Dark Souls, being so upset with that idea, throwing my controller at the screen out of disgust. Give me a break!

Rather, it seems that this conversation tends to come up as an academic exercise, rather than gamers fretting about their video games not taking seriously. There is already the inclusion of video games studies in Universities, as mentioned before. In the media, one distinguished newspaper was in an uproar over games being exhibited in the Museum of Modern Art, but PBS was Team Video Games as Art.

It appears that whenever a new medium presents itself, it's not considered art, such as films and television shows, and I think this same trend is being applied to video games. Currently, video games may not be generally accepted by the public as an art form, but down the road, I feel that video games will be accepted as art like films are today.

So far, the above arguments encompass what I've read through Googling. What do you think, are video games art or not, and why?

The How of Happiness Review

Wednesday, September 13, 2017

Does Final Fantasy VII Need a Remake?

Of course my mind comes around to thinking about FF7 since I'm playing the remastered 12 on the PS4.

While playing FF7 about three years ago, I felt that it would benefit from a remaster, in the sense of having everything exactly the same, but improved graphics so the game wouldn't be so blocky. I mean, I didn't even know that the yellow dot/square on the floor was an item. The same goes with Chrono Trigger where the entrance to the mountain was a barely noticeable dot that I had to look up if I were in the right place, as I didn't see the entrance. This remarkable fan recreated Chrono Trigger in the Unreal 4 Engine is what I think they should do for 7. In other words, just push the game to 1080p.

Although the reveal trailer in Sony's E3 2016 showing a complete remake brought chills down my spine, I think it was more due to bringing up the feelings I had of the game, even though Cloud and Barret looked incredible (in particular Barret). I'm sure all fans of FF7 are worried if this total and complete revamp would ruin the memory of FF7. I sure hope not, but the problem is that, despite the outdated graphics, the presentation of the game is such that it's hard to replicate the same emotional feel that the original FF7 brought.

There are too many things about FF7 that made it one of a handful of my favorite games, so I'll just point out a couple. I can't think of a game with a better antagonist then Sephiroth, and I really was astounded at his psychological depth and extremely complex character portrayal. Do not click the Show/Hide button if you want to avoid spoilers!



At any rate, despite the outdated graphics, few games have such incredible character portrayal, and in fact, no game that I could think of had a villain as fleshed out as Sephiroth. The game also has complex and intriguing story lines, and the music is such that it complements the scenes perfectly, to the point that I got the soundtrack through iTunes. Usually I don't care about video game music since I tend to listen to my own favorite music while gaming, but in this case, the music is crucial and essential to the experience.

Also, very briefly, there's so much to do in FFVII such as mini-games, leveling up your Chocobo, as well as varied gameplay elements including the traditional turn-based element, a srategic battle scene, and so forth.

In other words, putting all this together synergistically in such a perfect and well-crafted manner will be hard to pull off if you remake the game completely. If the music is changed, or they change the scenes and timing/pacing, or the dialogue, it might not lead to the same emotional resonance.

For instance, in films, we notice that there are few remakes that improve on the original. Indeed, I feel that the only time this can be achieved is if the original is quite bad (yet commercially successful so a remake will make sense from a nostalgia and business perspective), and the movie was completely revamped. Off the top of my head, the film 300 comes to mind. Now that to me was an awful movie but commercially successful, so if a remake is in order, anyone with a pea brain can improve 300. On the other hand, a film like Bergman's Persona, any change to that movie will damage it, since it's such a masterpiece. Persona in color with new actors would destroy this cinematic tour de force.

Indeed, it's hard to go from masterpiece to something equivalent or better. That's why I feel that if they want to remake FFVII just make the characters and environmental details less blocky/splotchy and add quality of life gameplay elements (i.e. less clunky menu options).

However, if they want the game to be 3D as per the trailer, (and I admit, it looks spectacular!) and make the gameplay more action-oriented (which won't be a bad thing as I found 12's gameplay better than 7), just follow the exact scenes of the original with same music and sound effects.  For instance, start the game out with the same spine-tingling sound effects accompanying the stars in the sky, cue to Aerith's face, and so on and so forth.

What do you think? Are you cringing about the thought of the original creator and developers possibly ruining VII in a remake? Or are you looking forward to the remake and feel this game needs a complete overhaul?

The How of Happiness Review

Monday, September 11, 2017

Final Fantasy XII (Monday Musings 9)

Final Fantasy XII: The Zodiac Age
I broke free from the clutches of Dark Souls 3 thanks to my friend who encouraged me to play FF12, now remastered for the PS4. I didn't play the original so I'm not sure where I am in the game, but it's a must-play for any RPG fan. It's no surprise that an RPG would steal me away from my goal of achieving max Soul Level in Dark Souls 3. Even as I was playing Until Dawn, for example, I wasn't as engrossed in it so I would take breaks and finish yet another NG cycle of Dark Souls 3.

It takes a couple of hours for me to get used to the game and the battle mechanics, which combines turn-based and real-time combat, and it's an extremely addictive and fun system.  It also took time for me to get into the story and characters.  However, Final Fantasy XII hits on all the reasons why I love RPGs, such as minimizing/maximizing stats, upgrading weapons and armor, and using strategy. It's extremely gratifying, after leveling up (whether through stats, weapons, or armor), a very difficult area that I encounter the first time, becomes much more manageable and then easy.

The one disappointment of the game is that the remaster doesn't allow you to change your stats, so it's permanent once you chose your job and skills. It would be so easy to include a respec system. I think all RPGs should allow you to change your build so you can experiment and explore. Since I didn't find out until a couple of hours into the game that this is permanent, I then did research into the best builds, which takes away from the immersion of the game, and then restarted the game.

Indeed, one of the ways in which Dark Souls 2 and 3 improved upon the original, is that they allow you to change your stats. I appreciate how they limit how often you can change your character's stats, so you have to respec in thoughtful manner. I think that's preferred over a system that allows you to change your stats completely anytime you want.

Despite this gripe, the amount of customization in FF12 makes it addictive, as there's always something that you can upgrade and improve. I believe part of the reason why I may not love Bloodborne or Dark Souls 3 as much as the other Souls games is that they reduced the amount of variables that you can improve, such as not being able to upgrade armor when I felt like I wanted to increase defense.

So far, I'm absolutely loving my experience with FF12 and it's a truly addictive and obsession-inducing game!

I'm curious if there's any game that stood out for you that allowed you to move out of your video game rut, if you ever felt that way? 

The How of Happiness Review

Wednesday, September 6, 2017

Until Dawn--Very Much Appreciated Video Game

SPOILER ALERT

I completed Dark Souls 3, NG+17 (Journey 18) while contemplating which video game I feel like playing next. Finally, I decided upon Until Dawn as I wanted a laid-back, linear experience where you can't "lose". Further, it was surprising that we got this game free as Playstation Plus members, as it has very high production values, which wasn't surprising as it uses Guerrilla Games's Decima Engine.

Further, since the game uses a lot of quick-time events (QTEs), this would be a perfect opportunity for me to get more used to the paddles of the XBox Elite. I found that I keep hitting the upper right paddle for Triangle, since Triangle is the top face button, so it may take quite a few months to unlearn this.

As the paddle inputs are not burned into muscle memory, all but 2 of the characters survived. I wasn't upset that anyone was killed, except for the wolf who protected Mike. I almost wanted to do that chapter over again to save the poor animal, but since it's near the end of the game, I pushed through because I was dying to find out the conclusion.

So it's a "bad sign" that I didn't empathize or care about any of the characters, the only time feeling sad when the wolf was killed. It was no surprise that Emily, the stereotypical Asian-American woman who is intelligent and bitchy (this appears to be the "go to" depiction of Asian-American women in the media) was killed due to my not really paying attention to her QTEs.

But even though I couldn't care less about the characters, the story was gripping and suspenseful. I felt that the twist of the Wendigo was a let-down as it didn't seem to fit the story in a cohesive manner, preferring that the perpetrator of the killings is Josh and delving more into his psychological profile (perhaps going into his childhood history and the family dynamics), and then ending with Josh's arrest. I prefer horror movies that are psychologically disturbing and creepy, rather than the gore/slasher/jump-scare techniques.

The camera angles can be problematic as you can only move the camera so many degrees, as opposed to 360 degrees so you don't get a panoramic view. The character's movements are also awkward at times, and rather slow to move even when pressing the L1 button to walk faster. Although not as pronounced as in Horizon: Zero Dawn, the game has the trademark Decima Engine's quirkiness with the characters' eyes sometimes rolling up, so I hope Guerrilla Games will fix this in the future. 

Comparing it to the other interactive game I played, Heavy Rain, Until Dawn doesn't quite have the brilliant plot, deep character development and intrigue, to the point where you genuinely care about all the characters, even the perpetrator. Nevertheless, it's a truly fun and enjoyable game with great atmosphere and suspense.

Even so, I very much appreciated Until Dawn for helping me break out of my video game rut, that led me to obsessively play through Dark Souls 3 NG+17, but not being so compelling that I can't move onto another game. In fact, thanks to Until Dawn, it renewed my interest in interactive games, so I may play another free game we got as Playstation Plus members, Tales from the Borderlands.

Rating:  B, Highly recommended if you want a fun, suspenseful, scary and non-demanding game that's highly polished with very high production values, especially at the price point of being free (if you were a Playstation Plus member during that month), or $15 on Amazon.

The How of Happiness Review

Monday, September 4, 2017

Video Game Rut, My Favorite Games (Monday Musings 8)

Video Game Rut
I'm still playing Dark Souls 3 and on NG+15, SL449. I can actually see myself going to NG+70, which will lead to max level ( SL802) as you get 5 levels each time you talk to Yoel of Londor. I stopped grinding the Angels (unless Souls are very close to leveling up where you just need to grind 1 round) because it's taking about 2.5 million souls just to level up once, and you get almost 290K souls from grinding the Angels each time.  Grinding 9 to 10 times is a bit much just to level up once, which is why Yoel's side quest is absolutely brilliant.

So, I can definitely see myself cranking through the levels, even though it's getting a bit tired, because I simply don't know what video game I want to play next. I can't put my finger on what I feel like playing, despite all the superb games on my backlog. Just for the PS4 alone, there's Final Fantasy 12: The Zodiac Age, Hellblade: Senua's Sacrifice, The Last Guardian, Mirror's Edge Catalyst, Nier: Automata, Uncharted 3 and 4, Until Dawn. This is off the top of my head, and I'm sure I have more PS4 titles, not to mention games on other platforms!

Further, even though going through NG Cycles gets a bit old, it's rather soothing and meditative given the familiarity, but at the same time, I do want to move on, but I'm not sure with which game. This happens all the time when I play my favorite games, where you just want to stay in the world, and even after prolonging and finally finishing the game, it's still hard to move on.

Perhaps this may be a reason to not be so upset about a large backlog, because you then have many games to chose from when you don't know what you want to play next? I'm not sure if this is just rationalizing.

This leads into my favorite games that have made it very hard to move on:

My Favorite Games
Here's a list of my top 10 favorite games/franchises in alphabetical and in no particular order: Chrono Trigger, Eternal Sonata, Final Fantasy VII, Horizon: Zero Dawn, Kingdom Hearts series, Persona franchise, Monster Hunter franchise, SoulsBorne series (duh!), Tales of Berseria, and Wild Arms 3.  Games rounding the top 10 are Gravity Rush series, Ori and the Blind Forest, Valkyria Chronicles Remastered, and Xenoblade Chronicles X.

I find it interesting that almost all of my favorite games happen to be RPGs.

Have you ever been in a rut, and if so, how did you get out of the rut? What are you favorite video games?

The How of Happiness Review

Friday, September 1, 2017

XIM 4 In-Depth Review

XIM 4
I promised to post XIM 4 instructions on how to get your favorite controller working on your console of choosing (except for Wii U as this console is not supported). However, it's so intuitive and easy to follow that it's not necessary. Just make sure you install the firmware update and the XIM manager, and then program your controllers, as the XIM 4 does not work out of the box.

However, if you're still having difficulties, please post a comment below, and I will indeed write out step-by-step instructions for you. I thought instructions were warranted because XIM 4's competitor, Cronus Max, was rather difficult to program for the PS4 (given PS4 need to authenticate the controller every 10 minutes, or the controller will shut off) and to map the buttons to correspond to the un-conventional DS4 controller's buttons. Fortunately, the XIM 4 was a breeze to install, so I didn't feel the need to write instructions.

However, I don't know if keyboard and mouse installation is easy. Further, this review is admittedly limited since I'm reviewing only in the perspective of cross-controller support. On the other hand, many users have noted no lag with K&M.

XIM 4 is approximately the size of a deck of cards. It's indeed "plastic-y" but not so flimsy that it will fall off your cabinet/stand like a Roku, most likely because it's covered in a rubbery material and has good traction. I must say, it's rather "cute" in appearance.  Also included is a rather excellent quality micro-USB to connect your XIM 4 to your console, as it is a thick-braided cord (much like the Xbox Elite's), and not enclosed by the usual flimsy rubbery covering.

I find the plastic/rubbery and cute appearance irrelevant as the point is how the XIM 4 performs, and it does so beautifully with absolutely no lag (being wired) with my strenuous testing of Xbox Elite controller with the PS4, going through Dark Souls 3 NG+7 to now NG+10 (or am I at 11?). Further, unlike the Cronus Max, it does NOT get hot even after hours and hours of continuous game-play. Further, it has never disconnected, or the character moving despite no input (like the Cronus Max). It works perfectly, second after second.

I also enjoy the fact that you can program colors through the XIM Manager software, and I programmed mine to flash Yellow. Other colors are Blue, Green, and Red. I'm sure it makes more sense to use Blue for Playstation consoles, and Green for XBox consoles, but I like the Yellow color better than the Blue. Green is also a nicer color than the tired Blue and Red, so I use Green for my Xbox 360.

At any rate, I feel the need to mention that one of the many problems with the DS4 is the touchpad, as a new, unwanted feature.  Further, the DS4 share button is where the back button should be.  As a result, the touchpad press is instead the Back button, defying the usual standard conventions. In other words, it's harder to map a normal controller to the DS4, as it's not a straight 1:1 correspondence.

XIM 4 has the advantage of being able to use the DS4 touchpad and your choice of controller at the same time. Therefore, the rare times that I need to use the share button or touchpad left press/right press and touchpad movement itself, just use the DS4.  The XIM 4 manager already default programs the Xbox Elite's Menu button to the Start Button, and its View button to the Touchpad press (which serves as the Back button) in the usual intuitive, conventional and standardized manner.

The Cronus Max does NOT allow for DS4 being used concurrently with your preferred controller, so it's significantly clumsier than the XIM 4 approach. So, the times that I want to share pictures, I have to unplug the Cronus Max, turn on the DS4 controller, and use the share button. Then connecting the Cronus Max again to resume game-play which is a nuisance.

I hope this review demonstrates that if you only use controllers, the XIM 4 is the best and only choice, in terms of build quality (NO overheating), ease of use, and perfect 1:1 input with no lag or wrong inputs, which are the problems of the Cronus Max, which I tolerated only because I hate the DS4 so much.

Since the XIM 4 works perfectly on the most difficult console and controller, namely the PS4 and its DS4 controller, it will work perfectly with last-gen consoles and the XBox One. I programmed the XBox Elite Controller for the XBox 360 and PS3, and it worked perfectly when I tested it out, though I haven't played hours and hours like I did with the PS4. But the reality, anything that works for the PS4, will work for the other consoles given the difficult and unconventional nature of the PS4 console and controller.

If I ever understand FPS and decide to use keyboard and mouse (that is on games that allow for K&M use in PvP, though I would certainly use it in single-player campaigns), I will post more information on how well XIM 4 works for K&M configurations.

As of now, XIM 4 is so appreciated, and a dream come true!

The How of Happiness Review

Wooden Jigsaw Puzzles: A Comparison (Monday Musings 80)

ADDENDUM 5/15/21 After extensively puzzling with all three companies, Artifact, Liberty and Wentworth, I found Artifact to be, hands-down, t...