Tuesday, September 19, 2017

Monster Hunter: World Release Date Announced!

January 26, 2018!

As you know, I'm the most excited about Monster Hunter: World (see last entry) even after Kingdom Hearts 3 and Ni No Kuni 2, though of course I'm very hyped and excited for the latter games.

Of course I want this game now, rather NEED this game, but I certainly don't mind if they need to push back the date to perfect the game, so I'm willing to be patient, like with Horizon: Zero Dawn.

I hope Capcom markets the game appropriately, and gives out free copies to the major Twitch streamers and YouTubers, as well as the many numerous smaller streamers who have an extremely loyal following (there are tons).

Palico--Man's Best Friend
I think if it's seen as the "Dark Souls" of Monster Hunting games, it will do well in the West, even though it was Monster Hunter itself that inspired the deliberate gameplay style of the Souls series.

I'm hoping that games journalists will promote the game as the "Accessible Monster Hunter That Finally Got Me Hooked", and push the game as a "must-have". So far, almost all the articles and videos I have watched pointed in that direction, including this adorable article that gushed about the game, and his Palico riding in a rubber ring!

I see this game at the masterpiece level as the monsters interact with each other organically and you can manipulate destructible environments to take down monsters. There's going to be a most likely weak story and weak character development, but it's really the gameplay and charm that pushed this series to one of my top 10 favorite.

Am I the only one who sees the Monster Hunter series as revolutionizing gameplay, because it influenced Dark Souls, of which Dark Souls is now being used as a reference standard (i.e. if there's yet another article saying, this is the Dark Souls of...I'm going to shriek, as Souls is not that hard), and clearly influenced the ranged combat and hunting style of Horizon: Zero Dawn, which in turn will influence the rumored upcoming Microsoft AAA game using the same theme and concept as Horizon. I'm hoping that if it blows up in the West, the media here will finally recognize the revolutionary gameplay of World.

I'm also relieved to hear that for us Monster Hunter veterans, World isn't being dumbed down to appeal to the Western audience, but continues to have the exacting gameplay style of the older games. However, it will have actual graphics at 1080p (as opposed to 240p, wtf?!??), real textures, draw-distance (no more mistaking a blue herb for a blue velocidrome, it was that bad in the 3DS forms), and smoother frame-rates. World is going to be the Monster Hunter that we veterans know and adore, per the major and trusted gurus, Arekkz Gaming and Gaijin Hunter, but exponentially improved on a technical level that this series sorely needed.

However, I do agree that World should start with very easy quests where perhaps the monsters have very low health bars to get new users used to it, then slowly increase in difficulty in a balanced way, then going to the H-rank, and the almost impossibly difficult G-rank monsters to challenge the most expert Monster Hunters. I still to this day cannot beat that damned Alatreon, Village High Rank, in Monster Hunter 3U, so there's no way I could ever beat its G-rank counterpart solo.

PS4 Pro Monster Hunter:World Rathalos Edition
I think this game could do well in the West with the promotion of the gaming media and Twitch streamers and YouTubers, as well as the strong coop element that's all the rage, where you don't have to wait around like in the past games, but you and other players can jump into the fray, mid-battle. Of course, I'm hoping it will sell at least 10 million copies, so we can have future Monster Hunters on PC/PS/XBox.

UPDATE:  The marketing has begun! There's the PS4 Pro Monster Hunter:World Rathalos limited edition on sale. Appears to be only in Japan, but they need to push consoles there, as Japan is a primarily hand-held market.

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